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Strange issue with Toy Story 2 Game #30
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I'll try to test it out as soon as I have time, thanks for the feedback! |
I can confirm this issue with PicoMemcard+ and a RP2040-Zero. I tested the Italian version and was sometimes getting failed to load when loading the save. I also tried the English NTSC version and it sometimes failed to load as well. |
Sorry, I haven't had time to check it out yet. If you would like to do some testing try to see which sectors are being read/written by connecting a UART interface to PicoMemcard and seeing what gets printed out. |
Sorry, I don't have a UART device nor any knowledge on how to test it further. |
Hi,
I'm using the RP2040-Zero Version v1.0.2 with Toy Story 2 [ITA ver SLES-02407] and when I try to load the save from PicoMemcard+ the game fails to load. After various attemps the game succed to load and I can finally continue the game normally (So the game save is not corrupted).
Seems the game use a strange way to manage the memory card because even if I try to switch the MC image with the controller, the game behave randomally glitching at the moment of save. Like sometimes only half MC loaded or corrupting randomally the image, owerwriting a save even of another game.
The MC works great with other games...
I've attached the save file to test, maybe someone can try and confirms this strange behavior...
P.S: I'm using the latest release of xstation if it matters.
Test MC.zip
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