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todo.md

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Reminder list:

  • Do not use AWT. It is not supported on all platforms;
  • Nbt tags are UpperCamelCase; when creating new tags follow that rule;
  • Getters-setters, are, in fact, rarely needed; think about avoiding them when creating.

To-do list:

Pre-release tasks:

  • [HIGH] Check that I do this.minecraft.getTextureManager().release
  • [HIGH] * Not saving current palette selection and pixel buffer in Easel Entity;
  • [HIGH] ? Central piece of iron frame actually has no model (except back which it lacks for some reason);
  • [MED] If painting has some problems, just remove it instead of crashing or throwing errors (i.e. requesting non-existent canvas);

Release tasks:

  • [HIGH] When dropping painting, if cannot be loaded, just drop frame (gallery workaround);
  • [HIGH] Configuration file for texture size;
  • [MED] Reduce saving and sending format to write RGB data instead of RGBA;
  • [MED] Make sure that no one can edit canvas unless they're standing in front of the easel;
  • [MED] Make sure bucket tool has decent performance;
  • [MED] Add data format validation;
  • [MED] Use specific light levels for every partial canvas (or not, worth trying at least);
  • [MED] It is said that capability (getCapability) should be cached by modders, we may need to do that here: Helper#getWorldCanvasTracker()

Would-be-nice-to-do:

  • [HIGH] I don't like how different classes of canvas data created, would be nice to invent something better;
  • [HIGH] ? Check that nothing breaks if player tries to draw to not loaded canvas;
  • [LOW] Looks like if color in a palette somehow getting wrong value, it's unfixable with new color due to alpha channel: maybe we can set alpha to 255 explicitly when picking a color in order to remove potential problem;
  • [LOW] Trying to unload non-existent canvases sometimes;
  • [LOW] Remove network getters/setters: they're useless, and actually looks like a bad pattern (public final);
  • [LOW] TIL LinkedLists are bad actually.

Planned features: