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LocalizeMe.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using TMPro;
using UnityEngine.Android;
public class LocalizeMe : MonoBehaviour
{
public TMP_Text Lat;
public TMP_Text Long;
public temporalMetadata tempMeta;
[HideInInspector]
public float freaquencyRate = 15f;
IEnumerator AskForPermision()
{
//start localization with
UnityEngine.Input.location.Start(1f, 1f);
yield return new WaitForSeconds(1);
StartCoroutine(updateGPS());
}
public void CaptureOnetime()
{
StartCoroutine(AskForPermision());
}
public void StartLocation()
{
// Connection has failed
if (Input.location.status == LocationServiceStatus.Failed)
{
print("Unable to determine device location");
}
else
{
// Access granted and location value could be retrieved
// StartCoroutine(locationProcess());
print("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
Lat.text = Input.location.lastData.latitude.ToString();
Long.text = Input.location.lastData.longitude.ToString();
}
}
IEnumerator updateGPS()
{
float UPDATE_TIME = freaquencyRate; //Every 3 seconds
WaitForSeconds updateTime = new WaitForSeconds(UPDATE_TIME);
if (Input.location.status == LocationServiceStatus.Failed)
{
print("Unable to determine device location");
}
else
{
while (true)
{
// Access granted and location value could be retrieved
print("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp);
Lat.text = Input.location.lastData.latitude.ToString();
Long.text = Input.location.lastData.longitude.ToString();
tempMeta.latTemp = Input.location.lastData.latitude;
tempMeta.longTemp = Input.location.lastData.longitude;
yield return updateTime;
}
}
}
public void StopLocation()
{
Input.location.Stop();
StopCoroutine(updateGPS());
Lat.text = "";
Long.text = "";
}
}