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DirectedDenseGraph.cs
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DirectedDenseGraph.cs
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/***
* The Directed Dense Graph Data Structure.
*
* Definition:
* A dense graph is a graph G = (V, E) in which |E| = O(|V|^2).
* A directed graph is a graph where each edge follow one direction only between any two vertices.
*
* An incidence-matrix digraph representation. Follows almost the same implementation
* details of the Undirected version, except for managing the directed edges.
* Implements the IGraph<T> interface.
*/
using System;
using System.Collections.Generic;
using DataStructures.Common;
using DataStructures.Lists;
namespace DataStructures.Graphs
{
public class DirectedDenseGraph<T> : IGraph<T> where T : IComparable<T>
{
/// <summary>
/// INSTANCE VARIABLES
/// </summary>
private const object EMPTY_VERTEX_SLOT = (object)null;
protected virtual int _edgesCount { get; set; }
protected virtual int _verticesCount { get; set; }
protected virtual int _verticesCapacity { get; set; }
protected virtual ArrayList<object> _vertices { get; set; }
protected virtual T _firstInsertedNode { get; set; }
protected virtual bool[,] _adjacencyMatrix { get; set; }
/// <summary>
/// CONSTRUCTOR
/// </summary>
public DirectedDenseGraph(uint capacity = 10)
{
_edgesCount = 0;
_verticesCount = 0;
_verticesCapacity = (int)capacity;
_vertices = new ArrayList<object>(_verticesCapacity);
_adjacencyMatrix = new bool[_verticesCapacity, _verticesCapacity];
_adjacencyMatrix.Populate(rows: _verticesCapacity, columns: _verticesCapacity, defaultValue: false);
}
/// <summary>
/// Helper function. Checks if edge exist in graph.
/// </summary>
protected virtual bool _doesEdgeExist(int source, int destination)
{
return (_adjacencyMatrix[source, destination] == true);
}
/// <summary>
/// Returns true, if graph is directed; false otherwise.
/// </summary>
public virtual bool IsDirected
{
get { return true; }
}
/// <summary>
/// Returns true, if graph is weighted; false otherwise.
/// </summary>
public virtual bool IsWeighted
{
get { return false; }
}
/// <summary>
/// Gets the count of vetices.
/// </summary>
public virtual int VerticesCount
{
get { return _verticesCount; }
}
/// <summary>
/// Gets the count of edges.
/// </summary>
public virtual int EdgesCount
{
get { return _edgesCount; }
}
/// <summary>
/// Returns the list of Vertices.
/// </summary>
public virtual IEnumerable<T> Vertices
{
get
{
foreach (var vertex in _vertices)
if (vertex != null)
yield return (T)vertex;
}
}
IEnumerable<IEdge<T>> IGraph<T>.Edges
{
get { return this.Edges; }
}
IEnumerable<IEdge<T>> IGraph<T>.IncomingEdges(T vertex)
{
return this.IncomingEdges(vertex);
}
IEnumerable<IEdge<T>> IGraph<T>.OutgoingEdges(T vertex)
{
return this.OutgoingEdges(vertex);
}
/// <summary>
/// An enumerable collection of all directed unweighted edges in graph.
/// </summary>
public virtual IEnumerable<UnweightedEdge<T>> Edges
{
get
{
foreach (var vertex in _vertices)
foreach (var outgoingEdge in OutgoingEdges((T)vertex))
yield return outgoingEdge;
}
}
/// <summary>
/// Get all incoming directed unweighted edges to a vertex.
/// </summary>
public virtual IEnumerable<UnweightedEdge<T>> IncomingEdges(T vertex)
{
if (!HasVertex(vertex))
throw new KeyNotFoundException("Vertex doesn't belong to graph.");
int source = _vertices.IndexOf(vertex);
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
{
if (_vertices[adjacent] != null && _doesEdgeExist(adjacent, source))
{
yield return (new UnweightedEdge<T>(
(T)_vertices[adjacent], // from
vertex // to
));
}
}//end-for
}
/// <summary>
/// Get all outgoing directed unweighted edges from a vertex.
/// </summary>
public virtual IEnumerable<UnweightedEdge<T>> OutgoingEdges(T vertex)
{
if (!HasVertex(vertex))
throw new KeyNotFoundException("Vertex doesn't belong to graph.");
int source = _vertices.IndexOf(vertex);
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
{
if (_vertices[adjacent] != null && _doesEdgeExist(source, adjacent))
{
yield return (new UnweightedEdge<T>(
vertex, // from
(T)_vertices[adjacent] // to
));
}
}//end-for
}
/// <summary>
/// Connects two vertices together in the direction: first->second.
/// </summary>
public virtual bool AddEdge(T source, T destination)
{
// Get indices of vertices
int srcIndex = _vertices.IndexOf(source);
int dstIndex = _vertices.IndexOf(destination);
// Check existence of vertices and non-existence of edge
if (srcIndex == -1 || dstIndex == -1)
return false;
else if (_doesEdgeExist(srcIndex, dstIndex))
return false;
_adjacencyMatrix[srcIndex, dstIndex] = true;
// Increment edges count
++_edgesCount;
return true;
}
/// <summary>
/// Removes edge, if exists, from source to destination.
/// </summary>
public virtual bool RemoveEdge(T source, T destination)
{
// Get indices of vertices
int srcIndex = _vertices.IndexOf(source);
int dstIndex = _vertices.IndexOf(destination);
// Check existence of vertices and non-existence of edge
if (srcIndex == -1 || dstIndex == -1)
return false;
else if (!_doesEdgeExist(srcIndex, dstIndex))
return false;
_adjacencyMatrix[srcIndex, dstIndex] = false;
// Increment edges count
--_edgesCount;
return true;
}
/// <summary>
/// Add a collection of vertices to the graph.
/// </summary>
public virtual void AddVertices(IList<T> collection)
{
if (collection == null)
throw new ArgumentNullException();
foreach (var vertex in collection)
AddVertex(vertex);
}
/// <summary>
/// Add vertex to the graph
/// </summary>
public virtual bool AddVertex(T vertex)
{
// Return of the capacity is reached
if (_verticesCount >= _verticesCapacity)
return false;
// Return if vertex already exists
if (HasVertex(vertex))
return false;
// Initialize first inserted node
if (_verticesCount == 0)
_firstInsertedNode = vertex;
// Try inserting vertex at previously lazy-deleted slot
int indexOfNull = _vertices.IndexOf(EMPTY_VERTEX_SLOT);
if (indexOfNull != -1)
_vertices[indexOfNull] = vertex;
else
_vertices.Add(vertex);
// Increment vertices count
++_verticesCount;
return true;
}
/// <summary>
/// Removes the specified vertex from graph.
/// </summary>
public virtual bool RemoveVertex(T vertex)
{
// Return if graph is empty
if (_verticesCount == 0)
return false;
// Get index of vertex
int index = _vertices.IndexOf(vertex);
// Return if vertex doesn't exists
if (index == -1)
return false;
// Lazy-delete the vertex from graph
//_vertices.Remove (vertex);
_vertices[index] = EMPTY_VERTEX_SLOT;
// Decrement the vertices count
--_verticesCount;
// Remove all outgoing and incoming edges to this vertex
for (int i = 0; i < _verticesCapacity; ++i)
{
// Source edge
if (_doesEdgeExist(index, i))
{
_adjacencyMatrix[index, i] = false;
// Decrement the edges count
--_edgesCount;
}
// Destination edge
if (_doesEdgeExist(i, index))
{
_adjacencyMatrix[i, index] = false;
// Decrement the edges count
--_edgesCount;
}
}
return true;
}
/// <summary>
/// Checks whether there is an edge from source to destination.
/// </summary>
public virtual bool HasEdge(T source, T destination)
{
// Get indices of vertices
int srcIndex = _vertices.IndexOf(source);
int dstIndex = _vertices.IndexOf(destination);
// Check the existence of vertices and the directed edge
return (srcIndex != -1 && dstIndex != -1 && _doesEdgeExist(srcIndex, dstIndex));
}
/// <summary>
/// Determines whether this graph has the specified vertex.
/// </summary>
public virtual bool HasVertex(T vertex)
{
return _vertices.Contains(vertex);
}
/// <summary>
/// Returns the neighbours doubly-linked list for the specified vertex.
/// </summary>
public virtual DataStructures.Lists.DLinkedList<T> Neighbours(T vertex)
{
var neighbors = new DLinkedList<T>();
int source = _vertices.IndexOf(vertex);
// Check existence of vertex
if (source != -1)
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
if (_vertices[adjacent] != null && _doesEdgeExist(source, adjacent))
neighbors.Append((T)_vertices[adjacent]);
return neighbors;
}
/// <summary>
/// Returns the degree of the specified vertex.
/// </summary>
public virtual int Degree(T vertex)
{
if (!HasVertex(vertex))
throw new KeyNotFoundException();
return Neighbours(vertex).Count;
}
/// <summary>
/// Returns a human-readable string of the graph.
/// </summary>
public virtual string ToReadable()
{
string output = string.Empty;
for (int i = 0; i < _vertices.Count; ++i)
{
if (_vertices[i] == null)
continue;
var node = (T)_vertices[i];
var adjacents = string.Empty;
output = String.Format("{0}\r\n{1}: [", output, node);
foreach (var adjacentNode in Neighbours(node))
adjacents = String.Format("{0}{1},", adjacents, adjacentNode);
if (adjacents.Length > 0)
adjacents = adjacents.TrimEnd(new char[] { ',', ' ' });
output = String.Format("{0}{1}]", output, adjacents);
}
return output;
}
/// <summary>
/// A depth first search traversal of the graph starting from the first inserted node.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> DepthFirstWalk()
{
return DepthFirstWalk(_firstInsertedNode);
}
/// <summary>
/// A depth first search traversal of the graph, starting from a specified vertex.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> DepthFirstWalk(T source)
{
if (_verticesCount == 0)
return new ArrayList<T>();
else if (!HasVertex(source))
throw new Exception("The specified starting vertex doesn't exist.");
var stack = new Lists.Stack<T>(_verticesCount);
var visited = new HashSet<T>();
var listOfNodes = new ArrayList<T>(_verticesCount);
stack.Push(source);
while (!stack.IsEmpty)
{
var current = stack.Pop();
if (!visited.Contains(current))
{
listOfNodes.Add(current);
visited.Add(current);
foreach (var adjacent in Neighbours(current))
if (!visited.Contains(adjacent))
stack.Push(adjacent);
}
}
return listOfNodes;
}
/// <summary>
/// A breadth first search traversal of the graphstarting from the first inserted node.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> BreadthFirstWalk()
{
return BreadthFirstWalk(_firstInsertedNode);
}
/// <summary>
/// A breadth first search traversal of the graph, starting from a specified vertex.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> BreadthFirstWalk(T source)
{
if (_verticesCount == 0)
return new ArrayList<T>();
else if (!HasVertex(source))
throw new Exception("The specified starting vertex doesn't exist.");
var visited = new HashSet<T>();
var queue = new Lists.Queue<T>(VerticesCount);
var listOfNodes = new ArrayList<T>(VerticesCount);
listOfNodes.Add(source);
visited.Add(source);
queue.Enqueue(source);
while (!queue.IsEmpty)
{
var current = queue.Dequeue();
var neighbors = Neighbours(current);
foreach (var adjacent in neighbors)
{
if (!visited.Contains(adjacent))
{
listOfNodes.Add(adjacent);
visited.Add(adjacent);
queue.Enqueue(adjacent);
}
}
}
return listOfNodes;
}
/// <summary>
/// Clear this graph.
/// </summary>
public virtual void Clear()
{
_edgesCount = 0;
_verticesCount = 0;
_vertices = new ArrayList<object>(_verticesCapacity);
_adjacencyMatrix = new bool[_verticesCapacity, _verticesCapacity];
_adjacencyMatrix.Populate(rows: _verticesCapacity, columns: _verticesCapacity, defaultValue: false);
}
}
}