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UndirectedDenseGraph.cs
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UndirectedDenseGraph.cs
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/***
* The Dense Graph Data Structure.
*
* Definition: A dense graph is a graph G = (V, E) in which |E| = O(|V|^2).
*
* An incidence-matrix (two dimensional boolean array) graph representation.
* This class implements the IGraph<T> interface.
*/
using System;
using System.Collections.Generic;
using DataStructures.Common;
using DataStructures.Lists;
namespace DataStructures.Graphs
{
public class UndirectedDenseGraph<T> : IGraph<T> where T : IComparable<T>
{
/// <summary>
/// INSTANCE VARIABLES
/// </summary>
private const object EMPTY_VERTEX_SLOT = (object)null;
protected virtual int _edgesCount { get; set; }
protected virtual int _verticesCount { get; set; }
protected virtual int _verticesCapacity { get; set; }
protected virtual ArrayList<object> _vertices { get; set; }
protected virtual T _firstInsertedNode { get; set; }
protected virtual bool[,] _adjacencyMatrix { get; set; }
/// <summary>
/// CONSTRUCTORS
/// </summary>
public UndirectedDenseGraph(uint capacity = 10)
{
_edgesCount = 0;
_verticesCount = 0;
_verticesCapacity = (int)capacity;
_vertices = new ArrayList<object>(_verticesCapacity);
_adjacencyMatrix = new bool[_verticesCapacity, _verticesCapacity];
_adjacencyMatrix.Populate(rows: _verticesCapacity, columns: _verticesCapacity, defaultValue: false);
}
/// <summary>
/// Helper function. Checks if edge exist in graph.
/// </summary>
protected virtual bool _doesEdgeExist(int index1, int index2)
{
return (_adjacencyMatrix[index1, index2] || _adjacencyMatrix[index2, index1]);
}
/// <summary>
/// Helper function that checks whether a vertex exist.
/// </summary>
protected virtual bool _doesVertexExist(T vertex)
{
return _vertices.Contains(vertex);
}
/// <summary>
/// Returns true, if graph is directed; false otherwise.
/// </summary>
public virtual bool IsDirected
{
get { return false; }
}
/// <summary>
/// Returns true, if graph is weighted; false otherwise.
/// </summary>
public virtual bool IsWeighted
{
get { return false; }
}
/// <summary>
/// Gets the count of vetices.
/// </summary>
public virtual int VerticesCount
{
get { return _verticesCount; }
}
/// <summary>
/// Gets the count of edges.
/// </summary>
public virtual int EdgesCount
{
get { return _edgesCount; }
}
/// <summary>
/// Returns the list of Vertices.
/// </summary>
public virtual IEnumerable<T> Vertices
{
get
{
foreach (var item in _vertices)
if (item != null)
yield return (T)item;
}
}
IEnumerable<IEdge<T>> IGraph<T>.Edges
{
get { return this.Edges; }
}
IEnumerable<IEdge<T>> IGraph<T>.IncomingEdges(T vertex)
{
return this.IncomingEdges(vertex);
}
IEnumerable<IEdge<T>> IGraph<T>.OutgoingEdges(T vertex)
{
return this.OutgoingEdges(vertex);
}
/// <summary>
/// An enumerable collection of edges.
/// </summary>
public virtual IEnumerable<UnweightedEdge<T>> Edges
{
get
{
var seen = new HashSet<KeyValuePair<T, T>>();
foreach (var vertex in _vertices)
{
int source = _vertices.IndexOf(vertex);
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
{
// Check existence of vertex
if (_vertices[adjacent] != null && _doesEdgeExist(source, adjacent))
{
var neighbor = (T)_vertices[adjacent];
var outgoingEdge = new KeyValuePair<T, T>((T)vertex, neighbor);
var incomingEdge = new KeyValuePair<T, T>(neighbor, (T)vertex);
if (seen.Contains(incomingEdge) || seen.Contains(outgoingEdge))
continue;
else
seen.Add(outgoingEdge);
yield return new UnweightedEdge<T>(outgoingEdge.Key, outgoingEdge.Value);
}
}
}//end-foreach
}
}
/// <summary>
/// Get all incoming edges to a vertex
/// </summary>
public IEnumerable<UnweightedEdge<T>> IncomingEdges(T vertex)
{
if (!HasVertex(vertex))
throw new KeyNotFoundException("Vertex doesn't belong to graph.");
int source = _vertices.IndexOf(vertex);
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
{
if (_vertices[adjacent] != null && _doesEdgeExist(source, adjacent))
{
yield return (new UnweightedEdge<T>(
(T)_vertices[adjacent], // from
vertex // to
));
}
}//end-for
}
/// <summary>
/// Get all outgoing edges from a vertex.
/// </summary>
public IEnumerable<UnweightedEdge<T>> OutgoingEdges(T vertex)
{
if (!HasVertex(vertex))
throw new KeyNotFoundException("Vertex doesn't belong to graph.");
int source = _vertices.IndexOf(vertex);
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
{
if (_vertices[adjacent] != null && _doesEdgeExist(source, adjacent))
{
yield return (new UnweightedEdge<T>(
vertex, // from
(T)_vertices[adjacent] // to
));
}
}//end-for
}
/// <summary>
/// Connects two vertices together.
/// </summary>
public virtual bool AddEdge(T firstVertex, T secondVertex)
{
int indexOfFirst = _vertices.IndexOf(firstVertex);
int indexOfSecond = _vertices.IndexOf(secondVertex);
if (indexOfFirst == -1 || indexOfSecond == -1)
return false;
else if (_doesEdgeExist(indexOfFirst, indexOfSecond))
return false;
_adjacencyMatrix[indexOfFirst, indexOfSecond] = true;
_adjacencyMatrix[indexOfSecond, indexOfFirst] = true;
// Increment the edges count.
++_edgesCount;
return true;
}
/// <summary>
/// Deletes an edge, if exists, between two vertices.
/// </summary>
public virtual bool RemoveEdge(T firstVertex, T secondVertex)
{
int indexOfFirst = _vertices.IndexOf(firstVertex);
int indexOfSecond = _vertices.IndexOf(secondVertex);
if (indexOfFirst == -1 || indexOfSecond == -1)
return false;
else if (!_doesEdgeExist(indexOfFirst, indexOfSecond))
return false;
_adjacencyMatrix[indexOfFirst, indexOfSecond] = false;
_adjacencyMatrix[indexOfSecond, indexOfFirst] = false;
// Decrement the edges count.
--_edgesCount;
return true;
}
/// <summary>
/// Adds a list of vertices to the graph.
/// </summary>
public virtual void AddVertices(IList<T> collection)
{
if (collection == null)
throw new ArgumentNullException();
foreach (var item in collection)
this.AddVertex(item);
}
/// <summary>
/// Adds a new vertex to graph.
/// </summary>
public virtual bool AddVertex(T vertex)
{
// Return if graph reached it's maximum capacity
if (_verticesCount >= _verticesCapacity)
return false;
// Return if vertex exists
if (_doesVertexExist(vertex))
return false;
// Initialize first inserted node
if (_verticesCount == 0)
_firstInsertedNode = vertex;
// Try inserting vertex at previously lazy-deleted slot
int indexOfDeleted = _vertices.IndexOf(EMPTY_VERTEX_SLOT);
if (indexOfDeleted != -1)
_vertices[indexOfDeleted] = vertex;
else
_vertices.Add(vertex);
// Increment the vertices count
++_verticesCount;
return true;
}
/// <summary>
/// Removes the specified vertex from graph.
/// </summary>
public virtual bool RemoveVertex(T vertex)
{
// Return if graph is empty
if (_verticesCount == 0)
return false;
// Get index of vertex
int index = _vertices.IndexOf(vertex);
// Return if vertex doesn't exists
if (index == -1)
return false;
// Lazy-delete the vertex from graph
//_vertices.Remove (vertex);
_vertices[index] = EMPTY_VERTEX_SLOT;
// Decrement the vertices count
--_verticesCount;
// Delete the edges
for (int i = 0; i < _verticesCapacity; ++i)
{
if (_doesEdgeExist(index, i))
{
_adjacencyMatrix[index, i] = false;
_adjacencyMatrix[i, index] = false;
// Decrement the edges count
--_edgesCount;
}
}
return true;
}
/// <summary>
/// Checks whether two vertices are connected (there is an edge between firstVertex & secondVertex)
/// </summary>
public virtual bool HasEdge(T firstVertex, T secondVertex)
{
int indexOfFirst = _vertices.IndexOf(firstVertex);
int indexOfSecond = _vertices.IndexOf(secondVertex);
// Check the existence of vertices and the directed edge
return (indexOfFirst != -1 && indexOfSecond != -1 && _doesEdgeExist(indexOfFirst, indexOfSecond) == true);
}
/// <summary>
/// Determines whether this graph has the specified vertex.
/// </summary>
public virtual bool HasVertex(T vertex)
{
return _vertices.Contains(vertex);
}
/// <summary>
/// Returns the neighbours doubly-linked list for the specified vertex.
/// </summary>
public virtual DataStructures.Lists.DLinkedList<T> Neighbours(T vertex)
{
var neighbours = new DLinkedList<T>();
int source = _vertices.IndexOf(vertex);
if (source != -1)
for (int adjacent = 0; adjacent < _vertices.Count; ++adjacent)
if (_vertices[adjacent] != null && _doesEdgeExist(source, adjacent))
neighbours.Append((T)_vertices[adjacent]);
return neighbours;
}
/// <summary>
/// Returns the degree of the specified vertex.
/// </summary>
public virtual int Degree(T vertex)
{
if (!HasVertex(vertex))
throw new KeyNotFoundException();
return Neighbours(vertex).Count;
}
/// <summary>
/// Returns a human-readable string of the graph.
/// </summary>
public virtual string ToReadable()
{
string output = string.Empty;
for (int i = 0; i < _vertices.Count; ++i)
{
if (_vertices[i] == null)
continue;
var node = (T)_vertices[i];
var adjacents = string.Empty;
output = String.Format("{0}\r\n{1}: [", output, node);
foreach (var adjacentNode in Neighbours(node))
adjacents = String.Format("{0}{1},", adjacents, adjacentNode);
if (adjacents.Length > 0)
adjacents = adjacents.TrimEnd(new char[] { ',', ' ' });
output = String.Format("{0}{1}]", output, adjacents);
}
return output;
}
/// <summary>
/// A depth first search traversal of the graph starting from the first inserted node.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> DepthFirstWalk()
{
return DepthFirstWalk(_firstInsertedNode);
}
/// <summary>
/// A depth first search traversal of the graph, starting from a specified vertex.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> DepthFirstWalk(T source)
{
if (_verticesCount == 0)
return new ArrayList<T>();
else if (!HasVertex(source))
throw new Exception("The specified starting vertex doesn't exist.");
var stack = new Lists.Stack<T>(_verticesCount);
var visited = new HashSet<T>();
var listOfNodes = new ArrayList<T>(_verticesCount);
stack.Push(source);
while (!stack.IsEmpty)
{
var current = stack.Pop();
if (!visited.Contains(current))
{
listOfNodes.Add(current);
visited.Add(current);
foreach (var adjacent in Neighbours(current))
if (!visited.Contains(adjacent))
stack.Push(adjacent);
}
}
return listOfNodes;
}
/// <summary>
/// A breadth first search traversal of the graphstarting from the first inserted node.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> BreadthFirstWalk()
{
return BreadthFirstWalk(_firstInsertedNode);
}
/// <summary>
/// A breadth first search traversal of the graph, starting from a specified vertex.
/// Returns the visited vertices of the graph.
/// </summary>
public virtual IEnumerable<T> BreadthFirstWalk(T source)
{
if (_verticesCount == 0)
return new ArrayList<T>();
else if (!HasVertex(source))
throw new Exception("The specified starting vertex doesn't exist.");
var visited = new HashSet<T>();
var queue = new Lists.Queue<T>(VerticesCount);
var listOfNodes = new ArrayList<T>(VerticesCount);
listOfNodes.Add(source);
visited.Add(source);
queue.Enqueue(source);
while (!queue.IsEmpty)
{
var current = queue.Dequeue();
var neighbors = Neighbours(current);
foreach (var adjacent in neighbors)
{
if (!visited.Contains(adjacent))
{
listOfNodes.Add(adjacent);
visited.Add(adjacent);
queue.Enqueue(adjacent);
}
}
}
return listOfNodes;
}
/// <summary>
/// Clear this graph.
/// </summary>
public virtual void Clear()
{
_edgesCount = 0;
_verticesCount = 0;
_vertices.Clear();
_adjacencyMatrix = new bool[_verticesCapacity, _verticesCapacity];
_adjacencyMatrix.Populate(rows: _verticesCapacity, columns: _verticesCapacity, defaultValue: false);
}
}
}