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ArrayList.cs
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ArrayList.cs
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using System;
using System.Linq;
using System.Collections.Generic;
namespace DataStructures.Lists
{
/// <summary>
/// The Array-Based List Data Structure.
/// </summary>
public class ArrayList<T> : IEnumerable<T>
{
/// <summary>
/// Instance variables.
/// </summary>
// This sets the default maximum array length to refer to MAXIMUM_ARRAY_LENGTH_x64
// Set the flag IsMaximumCapacityReached to false
bool DefaultMaxCapacityIsX64 = true;
bool IsMaximumCapacityReached = false;
// The C# Maximum Array Length (before encountering overflow)
// Reference: http://referencesource.microsoft.com/#mscorlib/system/array.cs,2d2b551eabe74985
public const int MAXIMUM_ARRAY_LENGTH_x64 = 0X7FEFFFFF; //x64
public const int MAXIMUM_ARRAY_LENGTH_x86 = 0x8000000; //x86
// This is used as a default empty list initialization.
private readonly T[] _emptyArray = new T[0];
// The default capacity to resize to, when a minimum is lower than 5.
private const int _defaultCapacity = 8;
// The internal array of elements.
// NOT A PROPERTY.
private T[] _collection;
// This keeps track of the number of elements added to the array.
// Serves as an index of last item + 1.
private int _size { get; set; }
/// <summary>
/// CONSTRUCTORS
/// </summary>
public ArrayList() : this(capacity: 0) { }
public ArrayList(int capacity)
{
if (capacity < 0)
{
throw new ArgumentOutOfRangeException();
}
else if (capacity == 0)
{
_collection = _emptyArray;
}
else
{
_collection = new T[capacity];
}
// Zerofiy the _size;
_size = 0;
}
/// <summary>
/// Ensures the capacity.
/// </summary>
/// <param name="minCapacity">Minimum capacity.</param>
private void _ensureCapacity(int minCapacity)
{
// If the length of the inner collection is less than the minCapacity
// ... and if the maximum capacity wasn't reached yet,
// ... then maximize the inner collection.
if (_collection.Length < minCapacity && IsMaximumCapacityReached == false)
{
int newCapacity = (_collection.Length == 0 ? _defaultCapacity : _collection.Length * 2);
// Allow the list to grow to maximum possible capacity (~2G elements) before encountering overflow.
// Note that this check works even when _items.Length overflowed thanks to the (uint) cast
int maxCapacity = (DefaultMaxCapacityIsX64 == true ? MAXIMUM_ARRAY_LENGTH_x64 : MAXIMUM_ARRAY_LENGTH_x86);
if (newCapacity < minCapacity)
newCapacity = minCapacity;
if (newCapacity >= maxCapacity)
{
newCapacity = maxCapacity - 1;
IsMaximumCapacityReached = true;
}
this._resizeCapacity(newCapacity);
}
}
/// <summary>
/// Resizes the collection to a new maximum number of capacity.
/// </summary>
/// <param name="newCapacity">New capacity.</param>
private void _resizeCapacity(int newCapacity)
{
if (newCapacity != _collection.Length && newCapacity > _size)
{
try
{
Array.Resize<T>(ref _collection, newCapacity);
}
catch (OutOfMemoryException)
{
if (DefaultMaxCapacityIsX64 == true)
{
DefaultMaxCapacityIsX64 = false;
_ensureCapacity(newCapacity);
}
throw;
}
}
}
/// <summary>
/// Gets the the number of elements in list.
/// </summary>
/// <value>Int.</value>
public int Count
{
get
{
return _size;
}
}
/// <summary>
/// Returns the capacity of list, which is the total number of slots.
/// </summary>
public int Capacity
{
get { return _collection.Length; }
}
/// <summary>
/// Determines whether this list is empty.
/// </summary>
/// <returns><c>true</c> if list is empty; otherwise, <c>false</c>.</returns>
public bool IsEmpty
{
get
{
return (Count == 0);
}
}
/// <summary>
/// Gets the first element in the list.
/// </summary>
/// <value>The first.</value>
public T First
{
get
{
if (Count == 0)
{
throw new IndexOutOfRangeException("List is empty.");
}
else
{
return _collection[0];
}
}
}
/// <summary>
/// Gets the last element in the list.
/// </summary>
/// <value>The last.</value>
public T Last
{
get
{
if (IsEmpty)
{
throw new IndexOutOfRangeException("List is empty.");
}
else
{
return _collection[Count - 1];
}
}
}
/// <summary>
/// Gets or sets the item at the specified index.
/// example: var a = list[0];
/// example: list[0] = 1;
/// </summary>
/// <param name="index">Index.</param>
public T this[int index]
{
get
{
if (index < 0 || index >= _size)
{
throw new IndexOutOfRangeException();
}
return _collection[index];
}
set
{
if (index < 0 || index >= _size)
{
throw new IndexOutOfRangeException();
}
_collection[index] = value;
}
}
/// <summary>
/// Add the specified dataItem to list.
/// </summary>
/// <param name="dataItem">Data item.</param>
public void Add(T dataItem)
{
if (_size == _collection.Length)
{
_ensureCapacity(_size + 1);
}
_collection[_size++] = dataItem;
}
/// <summary>
/// Adds an enumerable collection of items to list.
/// </summary>
/// <param name="elements"></param>
public void AddRange(IEnumerable<T> elements)
{
if (elements == null)
throw new ArgumentNullException();
// make sure the size won't overflow by adding the range
if (((uint)_size + elements.Count()) > MAXIMUM_ARRAY_LENGTH_x64)
throw new OverflowException();
// grow the internal collection once to avoid doing multiple redundant grows
if (elements.Any())
{
_ensureCapacity(_size + elements.Count());
foreach (var element in elements)
this.Add(element);
}
}
/// <summary>
/// Adds an element to list repeatedly for a specified count.
/// </summary>
public void AddRepeatedly(T value, int count)
{
if (count < 0)
throw new ArgumentOutOfRangeException();
if (((uint)_size + count) > MAXIMUM_ARRAY_LENGTH_x64)
throw new OverflowException();
// grow the internal collection once to avoid doing multiple redundant grows
if (count > 0)
{
_ensureCapacity(_size + count);
for (int i = 0; i < count; i++)
this.Add(value);
}
}
/// <summary>
/// Inserts a new element at an index. Doesn't override the cell at index.
/// </summary>
/// <param name="dataItem">Data item to insert.</param>
/// <param name="index">Index of insertion.</param>
public void InsertAt(T dataItem, int index)
{
if (index < 0 || index > _size)
{
throw new IndexOutOfRangeException("Please provide a valid index.");
}
// If the inner array is full and there are no extra spaces,
// ... then maximize it's capacity to a minimum of _size + 1.
if (_size == _collection.Length)
{
_ensureCapacity(_size + 1);
}
// If the index is not "at the end", then copy the elements of the array
// ... between the specified index and the last index to the new range (index + 1, _size);
// The cell at "index" will become available.
if (index < _size)
{
Array.Copy(_collection, index, _collection, index + 1, (_size - index));
}
// Write the dataItem to the available cell.
_collection[index] = dataItem;
// Increase the size.
_size++;
}
/// <summary>
/// Removes the specified dataItem from list.
/// </summary>
/// <returns>>True if removed successfully, false otherwise.</returns>
/// <param name="dataItem">Data item.</param>
public bool Remove(T dataItem)
{
int index = IndexOf(dataItem);
if (index >= 0)
{
RemoveAt(index);
return true;
}
return false;
}
/// <summary>
/// Removes the list element at the specified index.
/// </summary>
/// <param name="index">Index of element.</param>
public void RemoveAt(int index)
{
if (index < 0 || index >= _size)
{
throw new IndexOutOfRangeException("Please pass a valid index.");
}
// Decrease the size by 1, to avoid doing Array.Copy if the element is to be removed from the tail of list.
_size--;
// If the index is still less than size, perform an Array.Copy to override the cell at index.
// This operation is O(N), where N = size - index.
if (index < _size)
{
Array.Copy(_collection, index + 1, _collection, index, (_size - index));
}
// Reset the writable cell to the default value of type T.
_collection[_size] = default(T);
}
/// <summary>
/// Clear this instance.
/// </summary>
public void Clear()
{
if (_size > 0)
{
_size = 0;
Array.Clear(_collection, 0, _size);
_collection = _emptyArray;
}
}
/// <summary>
/// Resize the List to a new size.
/// </summary>
public void Resize(int newSize)
{
Resize(newSize, default(T));
}
/// <summary>
/// Resize the list to a new size.
/// </summary>
public void Resize(int newSize, T defaultValue)
{
int currentSize = this.Count;
if (newSize < currentSize)
{
this._ensureCapacity(newSize);
}
else if (newSize > currentSize)
{
// Optimisation step.
// This is just to avoid multiple automatic capacity changes.
if (newSize > this._collection.Length)
this._ensureCapacity(newSize + 1);
this.AddRange(Enumerable.Repeat<T>(defaultValue, newSize - currentSize));
}
}
/// <summary>
/// Reverses this list.
/// </summary>
public void Reverse()
{
Reverse(0, _size);
}
/// <summary>
/// Reverses the order of a number of elements. Starting a specific index.
/// </summary>
/// <param name="startIndex">Start index.</param>
/// <param name="count">Count of elements to reverse.</param>
public void Reverse(int startIndex, int count)
{
// Handle the bounds of startIndex
if (startIndex < 0 || startIndex >= _size)
{
throw new IndexOutOfRangeException("Please pass a valid starting index.");
}
// Handle the bounds of count and startIndex with respect to _size.
if (count < 0 || startIndex > (_size - count))
{
throw new ArgumentOutOfRangeException();
}
// Use Array.Reverse
// Running complexity is better than O(N). But unknown.
// Array.Reverse uses the closed-source function TrySZReverse.
Array.Reverse(_collection, startIndex, count);
}
/// <summary>
/// For each element in list, apply the specified action to it.
/// </summary>
/// <param name="action">Typed Action.</param>
public void ForEach(Action<T> action)
{
// Null actions are not allowed.
if (action == null)
{
throw new ArgumentNullException();
}
for (int i = 0; i < _size; ++i)
{
action(_collection[i]);
}
}
/// <summary>
/// Checks whether the list contains the specified dataItem.
/// </summary>
/// <returns>True if list contains the dataItem, false otherwise.</returns>
/// <param name="dataItem">Data item.</param>
public bool Contains(T dataItem)
{
// Null-value check
if ((Object)dataItem == null)
{
for (int i = 0; i < _size; ++i)
{
if ((Object)_collection[i] == null) return true;
}
}
else
{
// Construct a default equality comparer for this Type T
// Use it to get the equal match for the dataItem
EqualityComparer<T> comparer = EqualityComparer<T>.Default;
for (int i = 0; i < _size; ++i)
{
if (comparer.Equals(_collection[i], dataItem)) return true;
}
}
return false;
}
/// <summary>
/// Checks whether the list contains the specified dataItem.
/// </summary>
/// <returns>True if list contains the dataItem, false otherwise.</returns>
/// <param name="dataItem">Data item.</param>
/// <param name="comparer">The Equality Comparer object.</param>
public bool Contains(T dataItem, IEqualityComparer<T> comparer)
{
// Null comparers are not allowed.
if (comparer == null)
{
throw new ArgumentNullException();
}
// Null-value check
if ((Object)dataItem == null)
{
for (int i = 0; i < _size; ++i)
{
if ((Object)_collection[i] == null) return true;
}
}
else
{
for (int i = 0; i < _size; ++i)
{
if (comparer.Equals(_collection[i], dataItem)) return true;
}
}
return false;
}
/// <summary>
/// Checks whether an item specified via a Predicate<T> function exists exists in list.
/// </summary>
/// <param name="searchMatch">Match predicate.</param>
public bool Exists(Predicate<T> searchMatch)
{
// Use the FindIndex to look through the collection
// If the returned index != -1 then it does exist, otherwise it doesn't.
return (FindIndex(searchMatch) != -1);
}
/// <summary>
/// Finds the index of the element that matches the predicate.
/// </summary>
/// <returns>The index of element if found, -1 otherwise.</returns>
/// <param name="searchMatch">Match predicate.</param>
public int FindIndex(Predicate<T> searchMatch)
{
return FindIndex(0, _size, searchMatch);
}
/// <summary>
/// Finds the index of the element that matches the predicate.
/// </summary>
/// <returns>The index of the element if found, -1 otherwise.</returns>
/// <param name="startIndex">Starting index to search from.</param>
/// <param name="searchMatch">Match predicate.</param>
public int FindIndex(int startIndex, Predicate<T> searchMatch)
{
return FindIndex(startIndex, (_size - startIndex), searchMatch);
}
/// <summary>
/// Finds the index of the first element that matches the given predicate function.
/// </summary>
/// <returns>The index of element if found, -1 if not found.</returns>
/// <param name="startIndex">Starting index of search.</param>
/// <param name="count">Count of elements to search through.</param>
/// <param name="searchMatch">Match predicate function.</param>
public int FindIndex(int startIndex, int count, Predicate<T> searchMatch)
{
// Check bound of startIndex
if (startIndex < 0 || startIndex > _size)
{
throw new IndexOutOfRangeException("Please pass a valid starting index.");
}
// CHeck the bounds of count and startIndex with respect to _size
if (count < 0 || startIndex > (_size - count))
{
throw new ArgumentOutOfRangeException();
}
// Null match-predicates are not allowed
if (searchMatch == null)
{
throw new ArgumentNullException();
}
// Start the search
int endIndex = startIndex + count;
for (int index = startIndex; index < endIndex; ++index)
{
if (searchMatch(_collection[index]) == true) return index;
}
// Not found, return -1
return -1;
}
/// <summary>
/// Returns the index of a given dataItem.
/// </summary>
/// <returns>Index of element in list.</returns>
/// <param name="dataItem">Data item.</param>
public int IndexOf(T dataItem)
{
return IndexOf(dataItem, 0, _size);
}
/// <summary>
/// Returns the index of a given dataItem.
/// </summary>
/// <returns>Index of element in list.</returns>
/// <param name="dataItem">Data item.</param>
/// <param name="startIndex">The starting index to search from.</param>
public int IndexOf(T dataItem, int startIndex)
{
return IndexOf(dataItem, startIndex, _size);
}
/// <summary>
/// Returns the index of a given dataItem.
/// </summary>
/// <returns>Index of element in list.</returns>
/// <param name="dataItem">Data item.</param>
/// <param name="startIndex">The starting index to search from.</param>
/// <param name="count">Count of elements to search through.</param>
public int IndexOf(T dataItem, int startIndex, int count)
{
// Check the bound of the starting index.
if (startIndex < 0 || (uint)startIndex > (uint)_size)
{
throw new IndexOutOfRangeException("Please pass a valid starting index.");
}
// Check the bounds of count and starting index with respect to _size.
if (count < 0 || startIndex > (_size - count))
{
throw new ArgumentOutOfRangeException();
}
// Everything is cool, start looking for the index
// Use the Array.IndexOf
// Array.IndexOf has a O(n) running time complexity, where: "n = count - size".
// Array.IndexOf uses EqualityComparer<T>.Default to return the index of element which loops
// ... over all the elements in the range [startIndex,count) in the array.
return Array.IndexOf(_collection, dataItem, startIndex, count);
}
/// <summary>
/// Find the specified element that matches the Search Predication.
/// </summary>
/// <param name="searchMatch">Match predicate.</param>
public T Find(Predicate<T> searchMatch)
{
// Null Predicate functions are not allowed.
if (searchMatch == null)
{
throw new ArgumentNullException();
}
// Begin searching, and return the matched element
for (int i = 0; i < _size; ++i)
{
if (searchMatch(_collection[i]))
{
return _collection[i];
}
}
// Not found, return the default value of the type T.
return default(T);
}
/// <summary>
/// Finds all the elements that match the typed Search Predicate.
/// </summary>
/// <returns>ArrayList<T> of matched elements. Empty list is returned if not element was found.</returns>
/// <param name="searchMatch">Match predicate.</param>
public ArrayList<T> FindAll(Predicate<T> searchMatch)
{
// Null Predicate functions are not allowed.
if (searchMatch == null)
{
throw new ArgumentNullException();
}
ArrayList<T> matchedElements = new ArrayList<T>();
// Begin searching, and add the matched elements to the new list.
for (int i = 0; i < _size; ++i)
{
if (searchMatch(_collection[i]))
{
matchedElements.Add(_collection[i]);
}
}
// Return the new list of elements.
return matchedElements;
}
/// <summary>
/// Get a range of elements, starting from an index..
/// </summary>
/// <returns>The range as ArrayList<T>.</returns>
/// <param name="startIndex">Start index to get range from.</param>
/// <param name="count">Count of elements.</param>
public ArrayList<T> GetRange(int startIndex, int count)
{
// Handle the bound errors of startIndex
if (startIndex < 0 || (uint)startIndex > (uint)_size)
{
throw new IndexOutOfRangeException("Please provide a valid starting index.");
}
// Handle the bound errors of count and startIndex with respect to _size
if (count < 0 || startIndex > (_size - count))
{
throw new ArgumentOutOfRangeException();
}
var newArrayList = new ArrayList<T>(count);
// Use Array.Copy to quickly copy the contents from this array to the new list's inner array.
Array.Copy(_collection, startIndex, newArrayList._collection, 0, count);
// Assign count to the new list's inner _size counter.
newArrayList._size = count;
return newArrayList;
}
/// <summary>
/// Return an array version of this list.
/// </summary>
/// <returns>Array.</returns>
public T[] ToArray()
{
T[] newArray = new T[Count];
if (Count > 0)
{
Array.Copy(_collection, 0, newArray, 0, Count);
}
return newArray;
}
/// <summary>
/// Return an array version of this list.
/// </summary>
/// <returns>Array.</returns>
public List<T> ToList()
{
var newList = new List<T>(this.Count);
if (this.Count > 0)
{
for (int i = 0; i < this.Count; ++i)
{
newList.Add(_collection[i]);
}
}
return newList;
}
/// <summary>
/// Return a human readable, multi-line, print-out (string) of this list.
/// </summary>
/// <returns>The human readable string.</returns>
/// <param name="addHeader">If set to <c>true</c> a header with count and Type is added; otherwise, only elements are printed.</param>
public string ToHumanReadable(bool addHeader = false)
{
int i = 0;
string listAsString = string.Empty;
string preLineIndent = (addHeader == false ? "" : "\t");
for (i = 0; i < Count; ++i)
{
listAsString = String.Format("{0}{1}[{2}] => {3}\r\n", listAsString, preLineIndent, i, _collection[i]);
}
if (addHeader == true)
{
listAsString = String.Format("ArrayList of count: {0}.\r\n(\r\n{1})", Count, listAsString);
}
return listAsString;
}
/********************************************************************************/
public IEnumerator<T> GetEnumerator()
{
for (int i = 0; i < Count; i++)
{
yield return _collection[i];
}
}
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
}
}