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FlightGUI.FixedUpdate is expensive in saves with lots of vessels #142

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JonnyOThan opened this issue Jan 8, 2023 · 1 comment
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@JonnyOThan
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I was tracking down some performance issues and I noticed that FlightGUI.FixedUpdate seems to run for every vessel in the universe (and it's in FixedUpdate so it can run twice per frame). This amounted to about 3.5ms (7.5% of the frame) in a save with 250 vessels.

@siimav
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siimav commented Oct 16, 2024

Fixed by #151 and #154

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