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This framework is made as a tool for United Operations with the intent of making anyone capable of making missions and to make mission making as easy as possible. I am using this framework as a project to supplement my ongoing candidate in computer science at the university of Copenhagen.
I highly recommend using a code editor like Notepad++. It will help you spot errors in your code by using syntax highlighting. You can download a plugin for Notepad++ that is specifically made for ArmA 3 code but, setting Notepad++ language to C++ should be sufficient.
As an alternative you can also use Sublime Text or Atom, it also has a plugin for SQF syntax highlighting.
The Arma 3 coding community is riddled with bad code based on guess work and trial and error. So if you need a feature for your mission that is not in the framework, post it on the issue tracker and let me make a framework compatible module, so that others can benefit from the feature.
Overview of the file structure in the framework, also being an index into the framework.
- core
- modules
- customization
- utility
- init.sqf
- description.ext
- preinit.sqf
The following features are currently hard coded into the framework so you will have to work with the framework implementation.
This is a list of all the currently available framework modules. Modules that are ON by default:
- Anti-ND
- Auto track AI assets
- Disconnected player body removal
- Vanilla EG spectator
- Interact menu debug
- JIP Teleport
- Start on safe
- Start with earplugs
Remaining modules:
- End screen
- AI Skill
- AO Limit
- ACRE Babel setup
- Call Mission
- Capture zone
- Mission parameters
- Extract
- Hostage
- Marker control
- Radio channel names
- Radio scrambler
- Setup timer
- Start in parachute
- Start on radio channel
- Start on team color
- Start text
- Task control