diff --git a/CS2Multi1v1.cs b/CS2Multi1v1.cs index 56f5bb5..ff75ce4 100644 --- a/CS2Multi1v1.cs +++ b/CS2Multi1v1.cs @@ -88,7 +88,6 @@ public HookResult OnPlayerActivate(EventPlayerActivate @event, GameEventInfo inf _logger.LogInformation($"Player {arenaPlayer.PlayerController.PlayerName} added to waiting queue."); arenaPlayer.PrintToChat($"{ChatColors.Gold}You have been added to the waiting queue."); arenaPlayer.PrintToChat($"{ChatColors.Gold}Type {ChatColors.LightRed}!help{ChatColors.Gold} in chat to see info."); - arenaPlayer.PrintToChat($"Please message {ChatColors.LightRed}@easy.rs{ChatColors.Gold} on Discord with any feedback."); return HookResult.Continue; } @@ -259,7 +258,6 @@ public void OnHelp(CCSPlayerController player, CommandInfo commandInfo) PrintToChatCustom(player, "--- Round types are random."); PrintToChatCustom(player, "--- Challenging players is not supported yet."); PrintToChatCustom(player, "--- Selecting guns is not supported yet."); - PrintToChatCustom(player, $"--- Please message {ChatColors.LightRed}@easy.rs{ChatColors.Default} on Discord with any feedback or bugs."); } // Show current players in waiting queue diff --git a/Models/Arena.cs b/Models/Arena.cs index 3772d79..653a973 100644 --- a/Models/Arena.cs +++ b/Models/Arena.cs @@ -81,7 +81,7 @@ public void AddPlayers(ArenaPlayer? player1, ArenaPlayer? player2, int rank = -1 _player2?.PrintToChat($"Round Type: {ChatColors.Gold}{_roundType.Name}"); _player2?.PrintToChat($"Opponent: {ChatColors.Gold}{opponentName}"); - _player2!.PlayerController.Clan = $"ARENA {_rank}"; + _player2!.PlayerController.Clan = $"Arena {_rank} |"; } LogCurrentInfo();