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feat: advanced skin shader using dual specular lobe
Run clang-format Linter #3436: Pull request #969 synchronize by jiayev
February 19, 2025 06:50 24s
February 19, 2025 06:50 24s
chore: improve subtle shading
Run clang-format Linter #3435: Pull request #974 synchronize by doodlum
February 19, 2025 04:09 21s
February 19, 2025 04:09 21s
Merge branch 'forest-shading' of https://github.com/doodlum/skyrim-co…
Run clang-format Linter #3434: Commit 107bba8 pushed by doodlum
February 19, 2025 04:09 29s forest-shading
February 19, 2025 04:09 29s
chore: improve subtle shading
Run clang-format Linter #3433: Pull request #974 synchronize by doodlum
February 19, 2025 04:03 27s
February 19, 2025 04:03 27s
chore: cleanup
Run clang-format Linter #3432: Commit 61d71be pushed by doodlum
February 19, 2025 04:03 28s forest-shading
February 19, 2025 04:03 28s
chore: improve subtle shading
Run clang-format Linter #3431: Pull request #974 synchronize by doodlum
February 19, 2025 04:00 22s
February 19, 2025 04:00 22s
Merge branch 'forest-shading' of https://github.com/doodlum/skyrim-co…
Run clang-format Linter #3430: Commit 15d2685 pushed by doodlum
February 19, 2025 04:00 21s forest-shading
February 19, 2025 04:00 21s
chore: improve subtle shading
Run clang-format Linter #3429: Pull request #974 synchronize by doodlum
February 19, 2025 03:57 22s
February 19, 2025 03:57 22s
feat(skylighting): fixed tree darkness
Run clang-format Linter #3428: Commit 01dabc2 pushed by doodlum
February 19, 2025 03:57 23s forest-shading
February 19, 2025 03:57 23s
chore: improve subtle shading
Run clang-format Linter #3427: Pull request #974 synchronize by doodlum
February 19, 2025 01:32 26s
February 19, 2025 01:32 26s
chore: reduce ao power
Run clang-format Linter #3426: Commit 47b94d7 pushed by doodlum
February 19, 2025 01:32 23s forest-shading
February 19, 2025 01:32 23s
chore: improve subtle shading
Run clang-format Linter #3425: Pull request #974 synchronize by doodlum
February 18, 2025 23:33 24s
February 18, 2025 23:33 24s
chore: increase ao power
Run clang-format Linter #3424: Commit a4fed46 pushed by doodlum
February 18, 2025 23:33 28s forest-shading
February 18, 2025 23:33 28s
chore: improve subtle shading
Run clang-format Linter #3423: Pull request #974 synchronize by doodlum
February 18, 2025 23:06 24s
February 18, 2025 23:06 24s
chore: tonemapping tweaks
Run clang-format Linter #3422: Commit dc07fba pushed by doodlum
February 18, 2025 23:06 25s forest-shading
February 18, 2025 23:06 25s
chore: improve subtle shading
Run clang-format Linter #3421: Pull request #974 synchronize by doodlum
February 18, 2025 22:36 22s
February 18, 2025 22:36 22s
Merge branch 'forest-shading' of https://github.com/doodlum/skyrim-co…
Run clang-format Linter #3420: Commit e77311b pushed by doodlum
February 18, 2025 22:36 26s forest-shading
February 18, 2025 22:36 26s
chore: improve subtle shading
Run clang-format Linter #3419: Pull request #974 synchronize by doodlum
February 18, 2025 22:31 28s
February 18, 2025 22:31 28s
Merge branch 'forest-shading' of https://github.com/doodlum/skyrim-co…
Run clang-format Linter #3418: Commit dced221 pushed by doodlum
February 18, 2025 22:31 25s forest-shading
February 18, 2025 22:31 25s
chore: improve subtle shading
Run clang-format Linter #3417: Pull request #974 synchronize by doodlum
February 18, 2025 21:53 23s
February 18, 2025 21:53 23s
fix: grass shading
Run clang-format Linter #3416: Commit 90666d6 pushed by doodlum
February 18, 2025 21:53 24s forest-shading
February 18, 2025 21:53 24s
Snow cover dev
Run clang-format Linter #3415: Pull request #975 opened by ThePagi
February 18, 2025 19:26 20s
February 18, 2025 19:26 20s
chore: improve subtle shading
Run clang-format Linter #3414: Pull request #974 synchronize by doodlum
February 18, 2025 17:11 24s
February 18, 2025 17:11 24s
chore: skip skylighting in interiors
Run clang-format Linter #3413: Commit e27c483 pushed by doodlum
February 18, 2025 17:11 30s forest-shading
February 18, 2025 17:11 30s
feat(upscaling): nis sharpening (#973)
Run clang-format Linter #3412: Commit b037b8f pushed by doodlum
February 18, 2025 16:53 22s dev
dev
February 18, 2025 16:53 22s