From b15324d009dbcb8025f7653eb5a6d3d83aac0aff Mon Sep 17 00:00:00 2001 From: Tim <15017472+doodlum@users.noreply.github.com> Date: Thu, 20 Feb 2025 21:07:38 +0000 Subject: [PATCH] chore: brighten skylighting on trees --- package/Shaders/Lighting.hlsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/package/Shaders/Lighting.hlsl b/package/Shaders/Lighting.hlsl index 018090fa5..fb40149eb 100644 --- a/package/Shaders/Lighting.hlsl +++ b/package/Shaders/Lighting.hlsl @@ -2454,7 +2454,7 @@ PS_OUTPUT main(PS_INPUT input, bool frontFace vertexColor = vertexColor / maxChannel; // Brighten skylighting - //vertexColor *= 1.0 + (1.0 - maxChannel) * (1.0 - Color::LinearToGamma(skylightingDiffuse)); + vertexColor *= 1.0 + (1.0 - maxChannel) * (1.0 - Color::LinearToGamma(skylightingDiffuse)); vertexColor = lerp(input.Color.xyz, vertexColor, skylightingFadeOutFactor); // Apply AO to direct lighting only