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player_game.py
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import pickle
import random
class Grid:
default_grid = [[1, 2, 3, 4, 5, 6, 7, 8, 9],
[4, 5, 6, 7, 8, 9, 1, 2, 3],
[7, 8, 9, 1, 2, 3, 4, 5, 6],
[2, 3, 4, 5, 6, 7, 8, 9, 1],
[5, 6, 7, 8, 9, 1, 2, 3, 4],
[8, 9, 1, 2, 3, 4, 5, 6, 7],
[3, 4, 5, 6, 7, 8, 9, 1, 2],
[6, 7, 8, 9, 1, 2, 3, 4, 5],
[9, 1, 2, 3, 4, 5, 6, 7, 8]]
def __init__(self, arr=None, n=None, flag_random=False):
self.locked_cells = []
if flag_random:
self.fill_randomly(n)
else:
self.grid = arr
for i in range(9):
l = []
for j in range(9):
l.append(0 if self.grid[i][j] == 0 else 1)
self.locked_cells.append(l)
def nextEmpty(self):
for i in range(9):
for j in range(9):
if self.grid[i][j] == 0:
return i, j
return None
def isCorrect(self, x, y, num):
for i in range(9):
if self.grid[i][y] == num:
return False
if self.grid[x][i] == num:
return False
area_x = x // 3
area_y = y // 3
for dx in range(3):
for dy in range(3):
if self.grid[area_x * 3 + dx][area_y * 3 + dy] == num:
return False
return True
def fill_randomly(self, n):
order = [1, 2, 3, 4, 5, 6, 7, 8, 9]
random.shuffle(order)
self.grid = []
for i in range(9):
l = []
for j in range(9):
l.append(order[Grid.default_grid[i][j] - 1])
self.grid.append(l)
for i in range(12):
Grid.swap_rand_rows(self)
for i in range(81 - n):
x = random.randint(0, 8)
y = random.randint(0, 8)
while self.grid[x][y] == 0:
x = random.randint(0, 8)
y = random.randint(0, 8)
self.grid[x][y] = 0
def isChangable(self, x, y):
return self.locked_cells[x][y] == 0
def transpose(self):
self.grid = list(map(list, zip(*self.grid)))
def swap_rand_rows(self):
t = random.randint(0, 1)
if t == 1:
Grid.transpose(self)
area = random.randint(0, 2)
row1 = random.randint(0, 2)
row2 = random.randint(0, 2)
self.grid[area * 3 + row1], self.grid[area * 3 + row2] = self.grid[area * 3 + row2], self.grid[area * 3 + row1]
if t == 1:
Grid.transpose(self)
def __str__(self):
return '\n'.join(' '.join(str(j) for j in i)for i in self.grid)
class Game:
def __init__(self, n):
self.grid = Grid(n=n, flag_random=True)
def showGrid(self):
for i in range(9):
if i != 0 and i % 3 == 0:
print('- - - - - - - - - - -')
for j in range(9):
if j != 0 and j % 3 == 0:
print('|', end = ' ')
print("\033[31m{}".format(str(self.grid.grid[i][j])) if self.grid.isChangable(i,
j) else "\033[0m{}".format(
str(self.grid.grid[i][j])), end=' ')
print("\033[0m{}".format(''), end='')
print()
def isCompleted(self):
for i in range(9):
if not all(self.grid.grid[i]):
return False
for i in range(9):
s = set(self.grid.grid[i])
if not len(s) == 9:
return False
for i in range(9):
s = set()
for j in range(9):
s.add(self.grid.grid[j][i])
if not len(s) == 9:
return False
for i in range(3):
for j in range(3):
s = set()
x = 3 * i
y = 3 * j
for dx in range(3):
for dy in range(3):
s.add(self.grid.grid[x + dx][y + dy])
if not len(s) == 9:
return False
return True
def makeMove(self):
print("\033[0m{}".format(
'Сделайте ход в формате \'[строка] [столбец] [число]\', либо завершите игру, написав \'выйти\''))
resp = input('Ваш ход: ').split()
if resp[0].lower() == 'выйти':
s_resp = input('Хотите сохранить прогресс? Да/Нет: ')
if s_resp.strip().lower() == 'да':
filename = 'saving'
outfile = open(filename, 'wb')
pickle.dump(self, outfile)
outfile.close()
exit()
if len(resp) == 3 and resp[0].isdigit() and 1 <= int(resp[0]) <= 9 and resp[1].isdigit() and 1 <= int(
resp[1]) <= 9 and resp[2].isdigit() and 1 <= int(resp[2]) <= 9:
x, y, number = [int(i) for i in resp]
else:
print('Неправильный запрос, попробуйте ещё раз')
return False
if self.grid.isChangable(x - 1, y - 1):
self.grid.grid[x - 1][y - 1] = number
return True
else:
print('Эта клетка является частью головолмки, Вы не можете изменить её')
return False