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So I know you described the project's goal as getting it to a point where it can run UT99 maps in a playable state, but what about beyond that?
Is there plans to reimplement the entire functionality of UT99 version 436 so that it can be used like a source port? If so, are there plans to have multiplayer cross-compatibility with the original UT99 436 (and by extension, OldUnreal Patch 469)?
Also, I've seen other issues asking about other UE1 games. Is support for those a goal as well?
The text was updated successfully, but these errors were encountered:
I don't think we'll ever get multiplayer cross-compatibility with 436. There's just too many differences in physics calculations for it to work seamlessly like that. If everything else works in the engine someone would probably try get the multiplayer working. My personal goal is just to get a bot game going that works well enough to be playable.
Support for other games makes more sense to work on. That's because 469 serves the UT community, but a lot of the other UE1 games don't have releases like that anymore. I don't know how difficult it is to support them though.
So I know you described the project's goal as getting it to a point where it can run UT99 maps in a playable state, but what about beyond that?
Is there plans to reimplement the entire functionality of UT99 version 436 so that it can be used like a source port? If so, are there plans to have multiplayer cross-compatibility with the original UT99 436 (and by extension, OldUnreal Patch 469)?
Also, I've seen other issues asking about other UE1 games. Is support for those a goal as well?
The text was updated successfully, but these errors were encountered: