From 39af830485b9164c7bb615d9ed6273e363dc5edd Mon Sep 17 00:00:00 2001 From: Ignacio Sanchez Gines <863613+drhelius@users.noreply.github.com> Date: Fri, 24 Jan 2025 15:06:36 +0100 Subject: [PATCH] Avoid bilinear filter in scanlines --- platforms/desktop-shared/renderer.cpp | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/platforms/desktop-shared/renderer.cpp b/platforms/desktop-shared/renderer.cpp index 522d63c9..5b445893 100644 --- a/platforms/desktop-shared/renderer.cpp +++ b/platforms/desktop-shared/renderer.cpp @@ -302,16 +302,8 @@ static void render_emu_bilinear(void) glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - if (config_video.scanlines) - { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - } - else - { - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - } + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); + glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); } static void render_quad(void)