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mv.Mask shall be updated to support 16 bits as well #16
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um...can we hope that this will get fixed one day? :D |
:/ Maybe in another three years I'll feel like figuring this out. |
3 years have gone by, just checking,.. :) |
Sorry, it's looking even less likely. Patches are still welcome. |
Someone else could also decide to delve into the code. Adding blksize 12 and 24 would also be great! |
When we add MScaleVect support, this will be less of an issue, since we could analyze at different bit depths, scale the vectors to 8 bit to be compatible with MMask, create a mask, and then use something like While there might be some (very very small?) quality differences, you'd get 99% of the effect with no code additions aside from MScaleVect. |
As have been mentioned on doom9.
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