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mv.Mask shall be updated to support 16 bits as well #16

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HolyWu opened this issue Apr 30, 2015 · 6 comments
Open

mv.Mask shall be updated to support 16 bits as well #16

HolyWu opened this issue Apr 30, 2015 · 6 comments

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@HolyWu
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HolyWu commented Apr 30, 2015

As have been mentioned on doom9.

@HolyWu
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HolyWu commented Apr 1, 2018

um...can we hope that this will get fixed one day? :D

@dubhater
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dubhater commented Apr 2, 2018

:/ Maybe in another three years I'll feel like figuring this out.

@Selur
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Selur commented Jun 27, 2021

3 years have gone by, just checking,.. :)

@dubhater
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Sorry, it's looking even less likely. Patches are still welcome.

@mysteryx93
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Someone else could also decide to delve into the code. Adding blksize 12 and 24 would also be great!

@adworacz
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adworacz commented Mar 2, 2023

When we add MScaleVect support, this will be less of an issue, since we could analyze at different bit depths, scale the vectors to 8 bit to be compatible with MMask, create a mask, and then use something like depth(mask, 16) to use it at higher bit depths.

While there might be some (very very small?) quality differences, you'd get 99% of the effect with no code additions aside from MScaleVect.

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