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addEventListener('AudioPlayer.PlaybackFinished') with return {outputSpeech: 'Let's go'}, it will trigger device entering into infinite loop playing audio.
The text was updated successfully, but these errors were encountered:
addEventListener('AudioPlayer.PlaybackFinished') with return {outputSpeech: 'Let's go'}, it will trigger device entering into infinite loop playing audio.
The text was updated successfully, but these errors were encountered: