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Music Decompiler.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.21022</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{4E6E3DF2-49D7-46E1-BA98-7B2D1CB870DB}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MD</RootNamespace>
<AssemblyName>Music Decompiler</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
<ItemGroup>
<Reference Include="Mp3Sharp, Version=1.4.1705.26, Culture=neutral">
<SpecificVersion>False</SpecificVersion>
<HintPath>.\Mp3Sharp.dll</HintPath>
</Reference>
<Reference Include="OpenTK, Version=1.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL" />
<Reference Include="OpenTK.GLControl, Version=1.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL" />
<Reference Include="OpenTKGUI, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\OpenTKGUI\bin\Release\OpenTKGUI.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<ItemGroup>
<Compile Include="AudioFeed.cs" />
<Compile Include="AudioSignal.cs" />
<Compile Include="AudioSource.cs" />
<Compile Include="Complex.cs" />
<Compile Include="DiscreteSignal.cs" />
<Compile Include="FFT.cs" />
<Compile Include="GUI\Graph.cs" />
<Compile Include="GUI\MainWindow.cs" />
<Compile Include="GUI\Spectrogram.cs" />
<Compile Include="GUI\View.cs" />
<Compile Include="MP3AudioFeed.cs" />
<Compile Include="GUI\Plot.cs" />
<Compile Include="Program.cs" />
<Compile Include="Res.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Res.resx</DependentUpon>
</Compile>
<Compile Include="ThreadPool.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Res.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Res.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<Folder Include="Properties\" />
<Folder Include="Resources\" />
</ItemGroup>
</Project>