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Add translation for doorway signs #5
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The Text says "Medicine Shop" or "Pharmacy", not sure about "Pharmacy" since this is more Medieval. |
Reportedly these are stored as GFX objects composed of multiple elements. |
update: found and replaced a sign stored in As explained in the guide, the kanjis can be edited directly with crystaltile after setting the correct params (N64/MD 4bpp format, height = 11, width = 16 or 24 ). No need to export the palette. The tricky part is finding a good translation that fits in the space and can be reused in multiple signs.
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UPDATE: decided to use text instead of icons for v0.6 even if it looks a bit narrow:
To avoid alignment problems, i've ended up working with the exact texture memory dumps , instead of editing the .chr files directly. |
i've simplified the process of converting and translating the signs via these 2 bash scripts:
I may still need some help finding and ripping all the remaining signs. |
Logged all the signs location via the patching script: _patch_signs.log The castle door signs are located in |
example:
![inn](https://private-user-images.githubusercontent.com/925171/380449814-f7bd4daa-1119-4477-8711-5b1734eee42c.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk3MDEyNjQsIm5iZiI6MTczOTcwMDk2NCwicGF0aCI6Ii85MjUxNzEvMzgwNDQ5ODE0LWY3YmQ0ZGFhLTExMTktNDQ3Ny04NzExLTViMTczNGVlZTQyYy5wbmc_WC1BbXotQWxnb3JpdGhtPUFXUzQtSE1BQy1TSEEyNTYmWC1BbXotQ3JlZGVudGlhbD1BS0lBVkNPRFlMU0E1M1BRSzRaQSUyRjIwMjUwMjE2JTJGdXMtZWFzdC0xJTJGczMlMkZhd3M0X3JlcXVlc3QmWC1BbXotRGF0ZT0yMDI1MDIxNlQxMDE2MDRaJlgtQW16LUV4cGlyZXM9MzAwJlgtQW16LVNpZ25hdHVyZT0xMDczYmE2OWI1ODRmZWQ0OTQzNzBhMjc3MzM0MjI4ZGE0MzQwNjNmOTU0ZDI0MWRkNTJjMDYxM2U0Y2RjODlhJlgtQW16LVNpZ25lZEhlYWRlcnM9aG9zdCJ9.Dm-aQIB0F_3081zcMGZwTG0aIeN4rG0r6LF_BRNCnQU)
EDIT: These are stored as GFX objects composed of multiple elements.
WANTED: memory dump of each individual sign part found in the game.
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