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And somehow, for Character.locateItems(), a way to return items of a specific slot type.
It's a bit tricky for weapons since we have to figure out a way to return items that match a specific class, too.
The text was updated successfully, but these errors were encountered:
right now, we have the option to filter by special which is a plain boolean value. Perhaps we could change that so that it would still accept plain true but also accept glitched or shiny or whatever other prefix so that we could return a specific kind of special?
And somehow, for
Character.locateItems()
, a way to return items of a specific slot type.It's a bit tricky for weapons since we have to figure out a way to return items that match a specific class, too.
The text was updated successfully, but these errors were encountered: