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Models with a number of triangles greater than ~ 20,000 are broken #14

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yuriambrosio opened this issue Jan 13, 2022 · 2 comments
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@yuriambrosio
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I've temporary solved setting MeshTriangleLimitConfig at 20.000 and using the flag PostProcessSteps.SplitLargeMeshes while importing.
Does anyone know how to fix this without splitting the meshes?

@yuriambrosio
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yuriambrosio commented Jan 16, 2022

Fixed and pull requested
#15

@yuriambrosio
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Reopened to make it still visible to users before it can be eventually merged into master

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