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I've temporary solved setting MeshTriangleLimitConfig at 20.000 and using the flag PostProcessSteps.SplitLargeMeshes while importing.
Does anyone know how to fix this without splitting the meshes?
The text was updated successfully, but these errors were encountered:
I've temporary solved setting MeshTriangleLimitConfig at 20.000 and using the flag PostProcessSteps.SplitLargeMeshes while importing.
Does anyone know how to fix this without splitting the meshes?
The text was updated successfully, but these errors were encountered: