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Framebuffer example does not work with antialiasing (MSAA) #37

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zufari4 opened this issue Aug 15, 2024 · 0 comments
Open

Framebuffer example does not work with antialiasing (MSAA) #37

zufari4 opened this issue Aug 15, 2024 · 0 comments

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@zufari4
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zufari4 commented Aug 15, 2024

Hi. I wanted the texture to display antialiased shapes in the example "sample-framebuffer.c".
msaa
But when I set sapp_desc.sample_count > 1 I get an error.
err
Please tell me how I can modify the example so that it works with antialiasing?
I tried to set different formats here but it didn't help fb_depth_image_desc.pixel_format

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