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main.cpp
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main.cpp
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#include <raylib.h>
#include <iostream>
Color Green = Color{38, 185, 154, 255};
Color Dark_Green = Color{20, 160, 133, 255};
Color Light_Green = Color{129, 204, 184, 255};
Color Yellow = Color{243, 213, 91, 255};
int player_score = 0;
int cpu_score = 0;
class Ball {
public:
float x, y;
int speed_x, speed_y;
int radius;
void Draw() {
DrawCircle(x, y, radius, Yellow);
}
void Update() {
x += speed_x;
y += speed_y;
if (y + radius >= GetScreenHeight() || y - radius <= 0) {
speed_y *= -1;
}
// Cpu wins
if (x + radius >= GetScreenWidth()) {
cpu_score++;
ResetBall();
}
if (x - radius <= 0) {
player_score++;
ResetBall();
}
}
void ResetBall() {
x = GetScreenWidth() / 2;
y = GetScreenHeight() / 2;
int speed_choices[2] = {-1, 1};
speed_x *= speed_choices[GetRandomValue(0, 1)];
speed_y *= speed_choices[GetRandomValue(0, 1)];
}
};
class Paddle {
protected:
void LimitMovement() {
if (y <= 0) {
y = 0;
}
if (y + height >= GetScreenHeight()) {
y = GetScreenHeight() - height;
}
}
public:
float x, y;
float width, height;
int speed;
void Draw() {
DrawRectangleRounded(Rectangle{x, y, width, height}, 0.8, 0, WHITE);
}
void Update() {
if (IsKeyDown(KEY_UP)) {
y = y - speed;
}
if (IsKeyDown(KEY_DOWN)) {
y = y + speed;
}
LimitMovement();
}
};
class CpuPaddle : public Paddle {
public:
void Update(int ball_y){
if (y + height / 2 > ball_y) {
y = y - speed;
}
if (y + height / 2 <= ball_y) {
y = y + speed;
}
LimitMovement();
}
};
Ball ball;
Paddle player;
CpuPaddle cpu;
int main() {
std::cout << "Starting the game" << std::endl;
const int screen_width = 1280;
const int screen_height = 800;
InitWindow(screen_width, screen_height, "My Pong Game!");
SetTargetFPS(60);
ball.radius = 20;
ball.x = screen_width / 2;
ball.y = screen_height / 2;
ball.speed_x = 7;
ball.speed_y = 7;
player.width = 25;
player.height = 120;
player.x = screen_width - player.width - 10;
player.y = screen_height / 2 - player.height / 2;
player.speed = 6;
cpu.height = 120;
cpu.width = 25;
cpu.x = 10;
cpu.y = screen_height / 2 - cpu.height / 2;
cpu.speed = 6;
while (WindowShouldClose() == false) {
BeginDrawing();
// Updating
ball.Update();
player.Update();
cpu.Update(ball.y);
// Checking for collisions
if (CheckCollisionCircleRec({ball.x, ball.y}, ball.radius, {player.x, player.y, player.width, player.height})) {
ball.speed_x *= -1;
}
if (CheckCollisionCircleRec({ball.x, ball.y}, ball.radius, {cpu.x, cpu.y, cpu.width, cpu.height})) {
ball.speed_x *= -1;
}
// Drawing
ClearBackground(Dark_Green);
DrawRectangle(screen_width / 2, 0, screen_width / 2, screen_height, Green);
DrawCircle(screen_width / 2, screen_height / 2, 150, Light_Green);
DrawLine(screen_width / 2, 0, screen_width / 2, screen_height, WHITE);
ball.Draw();
cpu.Draw();
player.Draw();
DrawText(TextFormat("%i", cpu_score), screen_width / 4 - 20, 20, 80, WHITE);
DrawText(TextFormat("%i", player_score), 3 * screen_width / 4 - 20, 20, 80, WHITE);
EndDrawing();
}
CloseWindow();
return 0;
}