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polygon.md

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Polygon

Polygon objects are similar to polyline objects in that they consist of a series of coordinates in an ordered sequence. However, instead of being open-ended, polygons are designed to define regions within a closed loop.

Build

First of all, if you want to render a polygon, you will need to build one. So let's go:

use Ivory\GoogleMap\Overlay\Polygon;

$polygon = new Polygon();

The polygon constructor does not require anything but It accepts additional parameters such as coordinates (default empty) and options (default empty):

use Ivory\GoogleMap\Base\Coordinate;
use Ivory\GoogleMap\Overlay\Polygon;

$polygon = new Polygon(
    [
        new Coordinate(25.774, -80.190),
        new Coordinate(18.466, -66.118),
        new Coordinate(32.321, -64.757),
        new Coordinate(25.774, -80.190),
    ],
    ['fillOpacity' => 0.5]
);

Configure variable

A variable is automatically generated when creating a polygon but if you want to update it, you can use:

$polygon->setVariable('polygon');

Configure coordinates

If you want to update the polygon coordinates, you can use:

$polygon->setCoordinates([]);

Configure options

The polygon options allows you to configure additional polygon aspects. See the list of available options in the official documentation. Then, to configure them, you can use:

$polygon->setOption('fillOpacity', 0.5);

Append to a map

After building your polygon, you need to add it to a map with:

$map->getOverlayManager()->addPolygon($polygon);