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Update version number 7400
CI #653: Commit bab51c8 pushed by elishacloud
December 14, 2024 06:25 5m 24s master
December 14, 2024 06:25 5m 24s
Change how EnumDisplayModes works with interface 1
CI #652: Commit 02b45ef pushed by elishacloud
December 14, 2024 05:10 5m 7s master
December 14, 2024 05:10 5m 7s
Re-enable D3DFMT_UYVY format
CI #651: Commit 22dcdda pushed by elishacloud
December 14, 2024 01:29 4m 54s master
December 14, 2024 01:29 4m 54s
Enable support for D3DFMT_YUY2 and D3DFMT_UYVY
CI #650: Commit 9ad66da pushed by elishacloud
December 14, 2024 00:11 5m 5s master
December 14, 2024 00:11 5m 5s
Don't filter WM_NCACTIVATE message
CI #649: Commit e203ab9 pushed by elishacloud
December 13, 2024 21:37 4m 45s master
December 13, 2024 21:37 4m 45s
Disable HeapSize debug log
CI #648: Commit cb58f22 pushed by elishacloud
December 13, 2024 21:14 4m 33s master
December 13, 2024 21:14 4m 33s
Some additional handle checks
CI #647: Commit 3d0bb88 pushed by elishacloud
December 13, 2024 04:01 4m 56s master
December 13, 2024 04:01 4m 56s
Hook HeapSize and validate the handle
CI #646: Commit fcb20d6 pushed by elishacloud
December 13, 2024 03:53 4m 31s master
December 13, 2024 03:53 4m 31s
Remove unneeded log
CI #645: Commit 0322e5f pushed by elishacloud
December 12, 2024 19:30 4m 54s master
December 12, 2024 19:30 4m 54s
Add support for Viewport lighting
CI #644: Commit 21f15cb pushed by elishacloud
December 12, 2024 07:04 4m 58s master
December 12, 2024 07:04 4m 58s
Remove support for certain NV, YV, or YU textures
CI #643: Commit f43f6cf pushed by elishacloud
December 11, 2024 21:44 4m 45s master
December 11, 2024 21:44 4m 45s
Fixes windowed mode with some Direct3D9 games
CI #642: Commit 4911658 pushed by elishacloud
December 11, 2024 17:55 4m 54s master
December 11, 2024 17:55 4m 54s
Change some function types
CI #641: Commit bb25e7f pushed by elishacloud
December 10, 2024 18:10 5m 33s master
December 10, 2024 18:10 5m 33s
Update ColorFill and LoadSurfaceFromMemory
CI #640: Commit 49eb9f3 pushed by elishacloud
December 10, 2024 17:06 5m 10s master
December 10, 2024 17:06 5m 10s
Update order enum display modes for compatibility
CI #639: Commit c088a67 pushed by elishacloud
December 10, 2024 06:48 4m 53s master
December 10, 2024 06:48 4m 53s
Change when emulated surface is released
CI #638: Commit 5646eb5 pushed by elishacloud
December 9, 2024 03:13 4m 41s master
December 9, 2024 03:13 4m 41s
Update types formatting and add RGB surface check
CI #637: Commit b110ddd pushed by elishacloud
December 9, 2024 00:59 4m 34s master
December 9, 2024 00:59 4m 34s
Better handling of surface and lock emulation
CI #636: Commit 85766f7 pushed by elishacloud
December 8, 2024 05:36 4m 0s master
December 8, 2024 05:36 4m 0s
Improve speed of some memory copies
CI #635: Commit 52ec0d1 pushed by elishacloud
December 8, 2024 01:05 4m 55s master
December 8, 2024 01:05 4m 55s
Force emulation for certain system memory surfaces
CI #634: Commit 5b49bfb pushed by elishacloud
December 7, 2024 22:26 5m 0s master
December 7, 2024 22:26 5m 0s
Move a few checks and add device creation warning
CI #633: Commit a97b945 pushed by elishacloud
December 7, 2024 08:00 4m 55s master
December 7, 2024 08:00 4m 55s
Allow paletted textures on 8bit surfaces
CI #632: Commit 4582c6a pushed by elishacloud
December 7, 2024 02:18 4m 54s master
December 7, 2024 02:18 4m 54s
Experimental pause for resolution switching
CI #631: Commit acd59b9 pushed by elishacloud
December 6, 2024 21:36 5m 1s master
December 6, 2024 21:36 5m 1s
Change order of windows messages
CI #630: Commit 95eb9e7 pushed by elishacloud
December 6, 2024 03:47 5m 24s master
December 6, 2024 03:47 5m 24s
Add partial support for paletted render target
CI #629: Commit ba71776 pushed by elishacloud
December 6, 2024 02:06 4m 47s master
December 6, 2024 02:06 4m 47s