You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When opening the equipment dealer menu in the video game Freelancer (2003), the camera moves up before the interface appears. Whenever this is done with the D3d8to9 option enabled, an odd-looking shadow appears below the ship. If D3d8to9 is turned off, this doesn't occur.
I've tested this on DxWrapper versions 1.1.6900.22 and 1.1.6972.22; the problem could be seen on both.
D3d8to9 = 1:
d3d8to9_on.mp4
D3d8to9 = 0:
d3d8to9_off.mp4
The text was updated successfully, but these errors were encountered:
I've created a PIX snapshot of the shadow bug while running the game with just d3d8to9 v1.12.0: ShadowBugFreelancerD3d9.zip. Thought it may give some insights into what could cause the bug to occur.
This happens natively too, likely because of the unification of nvidia shadow buffers mentioned in #75 after G80.
I still have functional NV30 hardware on XP where it doesn't occur, but theres a christmas tree set up in front of that old pc right now so getting to it for tracing won't be possible till atleast jan 1st.
When opening the equipment dealer menu in the video game Freelancer (2003), the camera moves up before the interface appears. Whenever this is done with the
D3d8to9
option enabled, an odd-looking shadow appears below the ship. IfD3d8to9
is turned off, this doesn't occur.I've tested this on DxWrapper versions 1.1.6900.22 and 1.1.6972.22; the problem could be seen on both.
D3d8to9 = 1
:d3d8to9_on.mp4
D3d8to9 = 0
:d3d8to9_off.mp4
The text was updated successfully, but these errors were encountered: