All notable changes to this RoadArchitect project will be documented in this file.
The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.
- Refactor of Editor code
- Removed "Buffers" from Scripts
- Refactor of IsApproximately
- Updated RoadUtility to use Unity 2019.2 API
- Added an option to change the desired height of the ramp
- Refactor of Profiling
- Added the ability to change default and selected gizmo color
- Improved the Help Window with new Layout and Links
- Redone #if UNITY_EDITOR in Scripts
- Removed an empty function
- Changed links, which redirected to Github, with the Github Wiki Link of the Master. Closed /issues/6
- Outcommented unused using directives
- Changed LICENSE to an md file
- Minor Layout changes
- Deleted GSDEditorSkin, since it has no purpose at all
- Added missing private attribute on some Vars and Functions
- Added "Imports" Regions in the Scripts for better overview
- Added a "Report a Bug" MenuItem, which links to https://github.com/embeddedt/RoadArchitect/issues
- Added/Updated some regions
- Added some FH_Tag Optimizable as comments, since there is a way to further optimize the Code tagged by this
- Added a few Lines of comments to the code, to get a better idea of what the code does
- Changed some Layouts of the Scripts
- Changed some Vars in Scripts to better reflect their purpose
- Added a few Regions to some Scripts
- Fixed /issues/4
- Changed most Layouts of the Scripts
- Changed some Vars in Scripts to better reflect their purpose
- Adds support for Unity 2018.x
- Updates to unit tests
- No further Informations given at this point
- Initial Release
- No further Informations given at this point