-
Notifications
You must be signed in to change notification settings - Fork 2
Intersections Problem #7
Comments
Could you please send some screenshots to show the problem? |
Of course I'm sending it right away. |
So the first problem is not actually a problem, because that is how RoadArchitect works (it bends the invisible parts of the mesh underneath the road). The second problem is not supposed to happen. Can you describe the steps necessary to reproduce that? |
First, create a path, then combine the start and end of the path, start adding an edge object to the paths, this error occurs. |
What do you mean by this? |
Combine the first node with the last node. |
You mean making a road loop? |
Thanks for your interest.Does breaking invisible parts of the network down the road lead to an increase in the drawing call? How do I add edges and hyperlinks I create with Blender? I wish I could add a fence, but I couldn't. |
I am not sure. At this point I am just trying to maintain the project for those still using it. There are probably better solutions out there.
In theory, yes, but there haven't been any performance issues thus far on desktop and mobile. |
Translator issue? I am not sure what you meant by this. |
Yea,My fault.I meant bridges. |
It's probably an issue relating to the way the edge object calculation is handled when the road loops. Ring roads were unsupported in the older RoadArchitect and still have issues in my version (as you have seen). Unfortunately, I don't have time to investigate exactly why it happens at the moment. If @FritzsHero is willing to look, that would be great, otherwise I would suggest avoiding looping roads for now. |
Intersections have a lot of problems right now. |
When creating an intersection, mesh networks are broken. When I combine the starting and ending points of the path, the line of the objects is broken. I am currently using the project.If you fix it, I'd appreciate it.
The text was updated successfully, but these errors were encountered: