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Road suddenly uses 100% of caravan's resources #4
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I do have the same issue, although with a much smaller setup: can't build my first piece of road, because every time it should finish, it eats all my resources and resets its progress. In the savefile, the road site looks like that: <li Class="RoadsOfTheRim.RoadConstructionSite">
<def>RoadConstructionSite</def>
<ID>546</ID>
<tile>111660</tile>
<faction>null</faction>
<creationGameTicks>16889464</creationGameTicks>
<questTags IsNull="True" />
<RotR_site_costs>
<keys>
<li>Work</li>
<li>WoodLog</li>
<li>Stone</li>
<li>Steel</li>
</keys>
<values>
<li>1745</li>
<li>349</li>
<li>2617</li>
<li>436</li>
</values>
</RotR_site_costs>
<RotR_site_left>
<keys>
<li>Work</li>
<li>WoodLog</li>
<li>Stone</li>
<li>Steel</li>
</keys>
<values>
<li>50.44626</li>
<li>0</li>
<li>0</li>
<li>0</li>
</values>
</RotR_site_left>
<roadToBuild>StoneRoadBuilt</roadToBuild>
<helpFromFaction>null</helpFromFaction>
<LastLeg>WorldObject_549</LastLeg>
</li> @emipa606 -- did some code review.... is it possible there's an integer underflow / negative percentage happening here, when the caravan can do more work than is actually left to do?
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Version: Rimworld 1.2 and 1.4.
I have a huge work caravan with more elephants than you can shake a stick at. Seriously, it'd take you several days to count the elephants with a stick ⭕
The caravan has 119,241 kg of supplies, including 59,511 pieces of steel, 32,000 of assorted stone, 10,000 wood, and ~12,000 chemfuel. 1 human. The caravan is overloaded by 19,241 kg.
The road construction was paused for some time (I think a year) while the colonists stripmined a nearby mountainous area.
When construction resumed, the caravan immediately gave the "Out of Resources" notice for converting a stone road to an asphalt road, and the caravan lost 100% of its stone blocks and weight is immediately reduced to 52,251 kg.
I've had this happen several times.
What doesn't work:
What does work:
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