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mutex.go
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package redsync
import (
"crypto/rand"
"encoding/base64"
"sync"
"time"
"github.com/gomodule/redigo/redis"
)
// A Mutex is a distributed mutual exclusion lock.
type Mutex struct {
name string
expiry time.Duration
tries int
delay time.Duration
factor float64
quorum int
value string
until time.Time
nodem sync.Mutex
pools []Pool
}
// Lock locks m. In case it returns an error on failure, you may retry to acquire the lock by calling this method again.
func (m *Mutex) Lock() error {
m.nodem.Lock()
defer m.nodem.Unlock()
value, err := m.genValue()
if err != nil {
return err
}
for i := 0; i < m.tries; i++ {
if i != 0 {
time.Sleep(m.delay)
}
start := time.Now()
n := 0
for _, pool := range m.pools {
ok := m.acquire(pool, value)
if ok {
n++
}
}
until := time.Now().Add(m.expiry - time.Now().Sub(start) - time.Duration(int64(float64(m.expiry)*m.factor)) + 2*time.Millisecond)
if n >= m.quorum && time.Now().Before(until) {
m.value = value
m.until = until
return nil
}
for _, pool := range m.pools {
m.release(pool, value)
}
}
return ErrFailed
}
// Unlock unlocks m and returns the status of unlock.
func (m *Mutex) Unlock() bool {
m.nodem.Lock()
defer m.nodem.Unlock()
n := 0
for _, pool := range m.pools {
ok := m.release(pool, m.value)
if ok {
n++
}
}
return n >= m.quorum
}
// Extend resets the mutex's expiry and returns the status of expiry extension.
func (m *Mutex) Extend() bool {
m.nodem.Lock()
defer m.nodem.Unlock()
n := 0
for _, pool := range m.pools {
ok := m.touch(pool, m.value, int(m.expiry/time.Millisecond))
if ok {
n++
}
}
return n >= m.quorum
}
func (m *Mutex) genValue() (string, error) {
b := make([]byte, 32)
_, err := rand.Read(b)
if err != nil {
return "", err
}
return base64.StdEncoding.EncodeToString(b), nil
}
func (m *Mutex) acquire(pool Pool, value string) bool {
conn := pool.Get()
defer conn.Close()
reply, err := redis.String(conn.Do("SET", m.name, value, "NX", "PX", int(m.expiry/time.Millisecond)))
return err == nil && reply == "OK"
}
var deleteScript = redis.NewScript(1, `
if redis.call("GET", KEYS[1]) == ARGV[1] then
return redis.call("DEL", KEYS[1])
else
return 0
end
`)
func (m *Mutex) release(pool Pool, value string) bool {
conn := pool.Get()
defer conn.Close()
status, err := deleteScript.Do(conn, m.name, value)
return err == nil && status != 0
}
var touchScript = redis.NewScript(1, `
if redis.call("GET", KEYS[1]) == ARGV[1] then
return redis.call("SET", KEYS[1], ARGV[1], "XX", "PX", ARGV[2])
else
return "ERR"
end
`)
func (m *Mutex) touch(pool Pool, value string, expiry int) bool {
conn := pool.Get()
defer conn.Close()
status, err := redis.String(touchScript.Do(conn, m.name, value, expiry))
return err == nil && status != "ERR"
}