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monster.rb
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# encoding: UTF-8
#
# Programación y diseño orientado a objetos
# Grado en Ingeniería Informática
#
# 2013 © Copyleft - All Wrongs Reserved
#
# Ernesto Serrano <[email protected]>
#
require_relative 'prize'
require_relative 'bad_stuff'
require_relative 'card'
module Napakalaki
class Monster < Card
#Atributos
attr_reader :name, :combat_level, :prize, :bad_stuff, :level_change_against_cultist_player
#Constructor
def initialize(name, level, badstuff, prize, level_change_against_cultist_player = 0)
@name = name
@combat_level = level
@prize = prize
@bad_stuff = badstuff
@level_change_against_cultist_player = level_change_against_cultist_player
end
def get_levels_gained
@prize.level
end
def get_treasures_gained
@prize.treasures
end
#Devuelve true cuando el mal rollo del monstruo es muerte y false en caso contrario.
def kills?
return @bad_stuff.my_badstuff_is_death
end
def basic_value
return get_levels_gained
end
def special_value
return get_levels_gained + @level_change_against_cultist_player
end
#Sobrecarga del método to_s (es similar al toString() de java
def to_s
" Nombre: #{@name} Nivel de combate: #{@combat_level.to_s}"
end
end
end