Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[100] Attribute Set 구현 #159

Open
eugene-doobu opened this issue Dec 25, 2024 · 0 comments
Open

[100] Attribute Set 구현 #159

eugene-doobu opened this issue Dec 25, 2024 · 0 comments
Assignees

Comments

@eugene-doobu
Copy link
Owner

기존 CretureObject를 상속한 클래스 들에서 가지고 있는 픽스된 스텟 류 데이터들을 해당 클래스에서 관리할 수 있도록.. 어쩌구

  • 직렬화하여 Inspector에서 잘 보일 수 있도록 구현해보자구
  • 해당 데이터가 Actor기반 클래스에 종속되지 않도록 구현
  • Attribute Set Manager를 통하여 현재 필드에 있는 존재들의 ID를 바탕으로 접근할 수 있게 해야하나..? 어쩌핑 이건 구현하면서 고민하자핑

참고: https://openmynotepad.tistory.com/132

@eugene-doobu eugene-doobu self-assigned this Dec 25, 2024
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

When branches are created from issues, their pull requests are automatically linked.

1 participant