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bedrock.html
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<!DOCTYPE html>
<!-- BEDROCK -->
<html lang="en">
<head>
<meta charset="UTF-8">
<!-- BOOTSTRAP -->
<link href="https://cdn.jsdelivr.net/npm/[email protected]/dist/css/bootstrap.min.css"
rel="stylesheet" integrity="sha384-EVSTQN3/azprG1Anm3QDgpJLIm9Nao0Yz1ztcQTwFspd3yD65VohhpuuCOmLASjC"
crossorigin="anonymous">
<script src="https://cdn.jsdelivr.net/npm/[email protected]/dist/js/bootstrap.bundle.min.js"
integrity="sha384-MrcW6ZMFYlzcLA8Nl+NtUVF0sA7MsXsP1UyJoMp4YLEuNSfAP+JcXn/tWtIaxVXM"
crossorigin="anonymous"></script>
<!-- CSS -->
<link href="styles.css" rel="stylesheet">
<title>Minecraft P-SET 8 | Bedrock</title>
<link rel="icon" type="image/png" href="images/logos/grass.png">
<meta name="theme-color" content="#8bb0fb">
<!-- FOR MOBILE RESPONSIVENESS -->
<meta name="viewport" content="width=device-width, initial-scale=1">
</head>
<body>
<!-- JAVASCRIPT -->
<script src="script.js"></script>
<!-- MAIN SQUARE -->
<div id="main-square">
<!-- NAVBAR -->
<nav>
<!--
STEVE ON TOP OF NAVBAR
IT'S INSIDE <NAV> BECAUSE HE NEEDS TO BE BETWEEN NAV WIDTH
-->
<img alt="Steve Character" id="steve" height="32" width="24" src="images/steve/0.png">
<!--
WASD BUTTONS ON RIGHT SIDE
IT'S INSIDE <NAV> WITHOUT REASON
-->
<div id="wasd">
<p>Try in your keyboard:</p>
<button type="button" id="w" disabled>w</button><br>
<button type="button" id="a">a</button>
<button type="button" id="s" disabled>s</button>
<button type="button" id="d">d</button>
</div>
<!-- STUFF INSIDE NAVBAR -->
<div id="nav-space">
<!-- MINECRAFT LOGO ON LEFT SIDE -->
<a id="logo" href="index.html"><img alt="Minecraft Logo" width="200" src="images/logos/minecraft.svg"></a>
<!-- MENU OPTIONS ON RIGHT SIDE-->
<ul id="menu">
<li><a class="pag" href="index.html">Home</a></li>
<li><a class="pag" href="java.html">Java</a></li>
<li><a class="pag" href="#">Bedrock</a></li>
<li><a class="pag" href="about.html">About</a></li>
</ul>
</div>
</nav>
<!-- CONTENT -->
<article>
<h1>Bedrock</h1>
<section>
<h2 class="title">What is that</h2>
<p>
The Bedrock version of Minecraft is a version of the game that works
on multiple devices and platforms, such as Windows, Android, iOS,
Xbox and PlayStation. It was <a href="https://minecraft.fandom.com/wiki/Bedrock_Edition_version_history"
target="_blank">released in 2017</a> and is based on the Pocket
Edition version of the game, the phone version. It has some
differences from the Java version of the game, which is the original
and older version, some of these differences are:
</p>
<!-- FROM BOOTSTRAP -->
<div class="accordion" id="accordion-bedrock">
<div class="accordion-item">
<h2 class="accordion-header" id="headingOne">
<button class="accordion-button" type="button" data-bs-toggle="collapse" data-bs-target="#collapseOne" aria-expanded="true" aria-controls="collapseOne">
Supports cross-play between different platforms.
</button>
</h2>
<div id="collapseOne" class="accordion-collapse collapse show" aria-labelledby="headingOne" data-bs-parent="#accordion-bedrock">
<div class="accordion-body">
<img alt="Crossplay Picture" height="400" width="711" src="images/photos/crossplay.jpg">
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingTwo">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseTwo" aria-expanded="false" aria-controls="collapseTwo">
Has an achievement system integrated into Xbox Live.
</button>
</h2>
<div id="collapseTwo" class="accordion-collapse collapse" aria-labelledby="headingTwo" data-bs-parent="#accordion-bedrock">
<div class="accordion-body">
<img alt="Achievements Picture" height="400" width="711" src="images/photos/achievements.jpg">
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingThree">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseThree" aria-expanded="false" aria-controls="collapseThree">
Has a marketplace where players can buy community created maps,
skins and textures.
</button>
</h2>
<div id="collapseThree" class="accordion-collapse collapse" aria-labelledby="headingThree" data-bs-parent="#accordion-bedrock">
<div class="accordion-body">
<img alt="Marketplace Picture" height="400" width="711" src="images/photos/marketplace.jpg">
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingFour">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseFour" aria-expanded="false" aria-controls="collapseFour">
Got some unique features like education mode and character editor.
</button>
</h2>
<div id="collapseFour" class="accordion-collapse collapse" aria-labelledby="headingFour" data-bs-parent="#accordion-bedrock">
<div class="accordion-body">
<img alt="Education Edition Picture" height="400" width="711" src="images/photos/education_edition.jpg">
<br><br>
<img alt="Character Editor Picture" height="400" width="711" src="images/photos/character_editor.jpg">
</div>
</div>
</div>
<div class="accordion-item">
<h2 class="accordion-header" id="headingFive">
<button class="accordion-button collapsed" type="button" data-bs-toggle="collapse" data-bs-target="#collapseFive" aria-expanded="false" aria-controls="collapseFive">
But it still has some technical limitations, such as no shaders
and the absence of some commands and the mods are trash. In the
other hand, if you happen to have a RTX, the game will be beautiful.
</button>
</h2>
<div id="collapseFive" class="accordion-collapse collapse" aria-labelledby="headingFive" data-bs-parent="#accordion-bedrock">
<div class="accordion-body">
<img alt="RTX Picture" height="400" width="711" src="images/photos/rtx.jpg">
</div>
</div>
</div>
</div>
</section>
</article>
<footer>Problem Set 8 - Homepage [CS50] - <a id="to-top" href="#">Return to top</a></footer>
</div>
</body>
</html>