diff --git a/content/docs.dat b/content/docs.dat index bb6f9d5..fec2cf6 100644 --- a/content/docs.dat +++ b/content/docs.dat @@ -1,6 +1,6 @@

last changed: 25 April 2024 (GMT)


A text only version can be found - here


1. Introduction
1.1. Exult Version
1.2. What is Exult?
1.3. Terms we use in regard to Exult and Ultima VII

2. Configurations
2.1. Installation
2.2. Location of exult.cfg
2.3. Default game folders on macOS
2.4. Path-Settings for Linux based systems
2.5. Command line options
2.6. Error Log

3. Exult Setup and Game Menu
3.1. Access to the Exult Setup and Game menu
3.2. Load/Save Game
3.3. Video Options
3.4. Audio Options
3.5. Game Engine
3.6. Game Display
3.7. Game Input
3.8. Quit

4. Audio
4.1. Music
4.2. MIDI Music
4.3. Abilities and limitations of the MIDI music engine
4.4. Windows MIDI Mapper
4.5. macOS CoreMidi device ID
4.6. Digital Music
4.7. Digital Wave Sound Effects
4.8. All-in-One Audio Data pack and installers
4.9. Installation of the digital music packs
4.10. Installation of the digital wave sound effects
4.11. Speech
4.12. Toggle Audio
4.13. Linux and Audio

5. Video
5.1. Resolution
5.2. Fill modes
5.3. Higher resolution is cheating
5.4. Scaler

6. Movement and Keys
6.1. Movement
6.2. Keyboard commands
6.3. Cheat keys
6.4. Map Editing keys

7. ShortcutBar, Notebook and Screenshots
7.1. ShortcutBar for single or double click actions
7.2. Using the Notebook
7.3. The automatic Notebook
7.4. Screenshots

8. Mods and Patches
8.1. Introduction to Mods and Patches
8.2. Installing Mods
8.3. Installing Patches
8.4. Adapting the location of Mods and Patches
8.5. Where to find the savegames of modded games
8.6. Exchanging Savegames between original games and Mods

9. iOS Guide
9.1. The port to iOS
9.2. Installing Exult on your iPhone/iPad
9.3. Installing the games on your iPhone/iPad
9.4. Installing sfx and digital music
9.5. iOS controls
9.6. iOS automatic saves

10. The exult.cfg file
10.1. Settings in exult.cfg
10.2. Path-Settings
10.3. Path-Settings for Windows
10.4. Path-Settings for macOS
10.5. Path-Settings for Linux/Unix systems
10.6. Advanced Configuration: Using both the original and the Add-Ons

11. Installing the original Ultima VII games for use with Exult
11.1. Using GOG.com's installer for Windows
11.2. Using GOG.com's installer for macOS
11.3. Installing the CD-ROM versions of Ultima VII
11.4. Installing the floppy disks of BG/SI using DOSBox
11.5. Installing the floppy disks of the Add-Ons FoV/SS using DOSBox
11.6. Manual installation of the BG floppy disks
11.7. Manual installation of the SI floppy disks
11.8. Installing the floppy disks of BG/SI on Windows
11.9. Installing the floppy disks of the Add-Ons FoV/SS on Windows
11.10. Exult only needs one folder

12. Credits and Contact
12.1. Thanks
12.2. Contacting us

13. Changes to the Documentation
13.1. - 25 April 2024
13.2. - 23 April 2024
13.3. - 11 February 2022
13.4. - 24 January 2022
13.5. - 20 February 2021
13.6. older changes


1. Introduction
 
1.1. Exult Version

+ here


1. Introduction
1.1. Exult Version
1.2. What is Exult?
1.3. Terms we use in regard to Exult and Ultima VII

2. Configurations
2.1. Installation
2.2. Location of exult.cfg
2.3. Default game folders on macOS
2.4. Path-Settings for Linux based systems
2.5. Command line options
2.6. Error Log

3. Exult Setup and Game Menu
3.1. Access to the Exult Setup and Game menu
3.2. Load/Save Game
3.3. Video Options
3.4. Audio Options
3.5. Game Engine
3.6. Game Display
3.7. Game Input
3.8. Quit

4. Audio
4.1. Music
4.2. MIDI Music
4.3. Abilities and limitations of the MIDI music engine
4.4. Windows MIDI Mapper
4.5. macOS CoreMidi device ID
4.6. Digital Music
4.7. Digital Wave Sound Effects
4.8. All-in-One Audio Data pack and installers
4.9. Installation of the digital music packs
4.10. Installation of the digital wave sound effects
4.11. Speech
4.12. Toggle Audio
4.13. Linux and Audio

5. Video
5.1. Resolution
5.2. Fill modes
5.3. Higher resolution is cheating
5.4. Scaler

6. Movement and Keys
6.1. Movement
6.2. Keyboard commands
6.3. Cheat keys
6.4. Map Editing keys

7. ShortcutBar, Notebook and Screenshots
7.1. ShortcutBar for single or double click actions
7.2. Using the Notebook
7.3. The automatic Notebook
7.4. Screenshots

8. Mods and Patches
8.1. Introduction to Mods and Patches
8.2. Installing Mods
8.3. Installing Patches
8.4. Adapting the location of Mods and Patches
8.5. Where to find the savegames of modded games
8.6. Exchanging Savegames between original games and Mods

9. iOS Guide
9.1. The port to iOS
9.2. Installing Exult on your iPhone/iPad
9.3. Installing the games on your iPhone/iPad
9.4. Installing sfx and digital music
9.5. iOS controls
9.6. iOS automatic saves

10. The exult.cfg file
10.1. Settings in exult.cfg
10.2. Path-Settings
10.3. Path-Settings for Windows
10.4. Path-Settings for macOS
10.5. Path-Settings for Linux/Unix systems
10.6. Advanced Configuration: Using both the original and the Add-Ons

11. Installing the original Ultima VII games for use with Exult
11.1. Using GOG.com's installer for Windows
11.2. Using GOG.com's installer for macOS
11.3. Installing the CD-ROM versions of Ultima VII
11.4. Installing the floppy disks of BG/SI using DOSBox
11.5. Installing the floppy disks of the Add-Ons FoV/SS using DOSBox
11.6. Manual installation of the BG floppy disks
11.7. Manual installation of the SI floppy disks
11.8. Installing the floppy disks of BG/SI on Windows
11.9. Installing the floppy disks of the Add-Ons FoV/SS on Windows
11.10. Exult only needs one folder

12. Credits and Contact
12.1. Thanks
12.2. Contacting us

13. Changes to the Documentation
13.1. - 25 April 2024
13.2. - 23 April 2024
13.3. - 11 February 2022
13.4. - 24 January 2022
13.5. - 20 February 2021
13.6. older changes


1. Introduction
 
1.1. Exult Version

This documentation is for the snapshot version of Exult. If you have another Exult version, its documentation can be found where you installed the release.

 
1.2. What is Exult?

diff --git a/content/exult_studio.dat b/content/exult_studio.dat index c059f5f..5aa4f8d 100644 --- a/content/exult_studio.dat +++ b/content/exult_studio.dat @@ -1,6 +1,6 @@

last changed: 20 February 2021 (GMT)


A text only version can be found - here


1. Introduction
1.1. What is Exult Studio?
1.2. About this Documentation.
1.3. Terms we use in regard to Exult and Ultima VII

2. Configurations
2.1. Installation
2.2. Running Exult Studio
2.3. Step-by-step instructions to run Exult Studio
2.4. What you can do at the moment
2.5. Settings in exult.cfg.
2.6. Command line options

3. Exult Studio basics
3.1. Description
3.2. Shape files
3.3. Map files
3.4. Palettes files
3.5. Groups files
3.6. The detail window

4. Exult Studio's menus
4.1. An overview
4.2. File
4.3. Edit
4.4. Mode
4.5. Tools
4.6. Map
4.7. Tool bar

5. Basic editors
5.1. The shape editor
5.2. Creating Combination files
5.3. Custom Usecode

6. Egg editing
6.1. Explaining eggs
6.2. The different types of eggs
6.3. Add, remove and edit eggs
6.4. Properties of eggs
6.5. Placing a monster spawning egg
6.6. Schedules of Monsters and Creatures
6.7. Jukebox, Sound Effects and Voice eggs
6.8. Usecode eggs
6.9. Missile eggs
6.10. Teleport eggs
6.11. Weather eggs
6.12. Path eggs
6.13. Button eggs
6.14. Intermap eggs
6.15. Multi-map support

7. NPC editing
7.1. Editing an existing NPC
7.2. Creating a new NPC
7.3. Basic NPC settings
7.4. NPC Properties
7.5. NPC Flags
7.6. NPC Schedules

8. Basic map editing
8.1. Learning the basics of map editing
8.2. Moving objects around
8.3. How to place objects from Exult Studio
8.4. Mark, delete, copy, make multiple objects
8.5. Making floating objects like bridges
8.6. How to change the frame of an object
8.7. How to change chunks (the big red outlined square)
8.8. How to make a structures consisting of multiple objects
8.9. More things you can do with Combos
8.10. Use the paint feature to quickly create a forest

9. Miscellaneous
9.1. Creating a boat, flying carpet, or horse drawn carriage
9.2. Importing and creating your own custom shapes
9.3. How to create a custom font?
9.4. Other tools that might be useful
9.5. Porting Exult Studio to other platforms
9.6. About this client/server stuff?
9.7. About this 'terrain-editing' stuff and why you can't just + here


1. Introduction
1.1. What is Exult Studio?
1.2. About this Documentation.
1.3. Terms we use in regard to Exult and Ultima VII

2. Configurations
2.1. Installation
2.2. Running Exult Studio
2.3. Step-by-step instructions to run Exult Studio
2.4. What you can do at the moment
2.5. Settings in exult.cfg.
2.6. Command line options

3. Exult Studio basics
3.1. Description
3.2. Shape files
3.3. Map files
3.4. Palettes files
3.5. Groups files
3.6. The detail window

4. Exult Studio's menus
4.1. An overview
4.2. File
4.3. Edit
4.4. Mode
4.5. Tools
4.6. Map
4.7. Tool bar

5. Basic editors
5.1. The shape editor
5.2. Creating Combination files
5.3. Custom Usecode

6. Egg editing
6.1. Explaining eggs
6.2. The different types of eggs
6.3. Add, remove and edit eggs
6.4. Properties of eggs
6.5. Placing a monster spawning egg
6.6. Schedules of Monsters and Creatures
6.7. Jukebox, Sound Effects and Voice eggs
6.8. Usecode eggs
6.9. Missile eggs
6.10. Teleport eggs
6.11. Weather eggs
6.12. Path eggs
6.13. Button eggs
6.14. Intermap eggs
6.15. Multi-map support

7. NPC editing
7.1. Editing an existing NPC
7.2. Creating a new NPC
7.3. Basic NPC settings
7.4. NPC Properties
7.5. NPC Flags
7.6. NPC Schedules

8. Basic map editing
8.1. Learning the basics of map editing
8.2. Moving objects around
8.3. How to place objects from Exult Studio
8.4. Mark, delete, copy, make multiple objects
8.5. Making floating objects like bridges
8.6. How to change the frame of an object
8.7. How to change chunks (the big red outlined square)
8.8. How to make a structures consisting of multiple objects
8.9. More things you can do with Combos
8.10. Use the paint feature to quickly create a forest

9. Miscellaneous
9.1. Creating a boat, flying carpet, or horse drawn carriage
9.2. Importing and creating your own custom shapes
9.3. How to create a custom font?
9.4. Other tools that might be useful
9.5. Porting Exult Studio to other platforms
9.6. About this client/server stuff?
9.7. About this 'terrain-editing' stuff and why you can't just drag objects to where you want.
9.8. ifix and ireg reference chart
9.9. What's next?
9.10. Known Bugs with the Linux port

10. Credits
10.1. Thanks

11. Changes to the Documentation
11.1. - 20 February 2021
11.2. - 13 March 2016
11.3. - 21 November 2013
11.4. - 19 February 2011
11.5. - 23 January 2011
11.6. - 18 December 2010
11.7. - 11 March 2010
11.8. - 01 March 2005
11.9. - 23 May 2004
11.10. - 06 February 2004


1. Introduction
 
1.1. What is Exult Studio?

Exult is not only capable of playing Ultima VII but it is also intended as an engine in the style of the one used by Ultima VII. Exult Studio started it's life as a simple map editor but it is slowly developing into a full fledged editor @@ -57,10 +57,10 @@ exult_si.flx).


2. Configurations
 
2.1. Installation
  • You need Exult and you need to install it properly (see Documentation). Also make sure that you are using the latest snapshot of Exult.
    Exult Studioonly works with the latest snapshot, not the latest release.
  • For U*ix platforms you need to build Exult Studio from the source available from our - source snapshot at http://exult.info/download.php.
  • For Windows platforms (XP,Vista,7,8,10) you need to download Exult Studio from our - download page + source snapshot at https://exult.info/download.php.
  • For Windows platforms (XP,Vista,7,8,10) you need to download Exult Studio from our + download page and install it in the same folder where you installed Exult.
  • For macOS we also provide a snapshot on our - download page. Download the disk image + download page. Download the disk image and move the app to the Applications.
 
2.2. Running Exult Studio

You can run Exult Studio all by itself, but it isn't useful that way, as it uses Exult as a server. What you really want to do is: @@ -86,7 +86,7 @@ on your machine this is probably done right. To make sure you have the correct version, ensure that it says X.XX GIT (X.XX stands for some version number) during Exult's start-up screen (for example see - http://exult.info/images/screenshots/mainmenu.png).

  • You need to make sure the newest version of Exult Studio is installed properly onto your + https://exult.info/images/screenshots/mainmenu.png).
  • You need to make sure the newest version of Exult Studio is installed properly onto your computer as well. Exult Studio should be installed in the same folder as the Exult snapshot.
  • The patch folder needs to be in folder which you are allowed to write, so Exult Studio can save any changes to existing games. See 2.4. What you can do at the moment on @@ -301,7 +301,7 @@ This lets you begin the work on a new game. Jeff wrote an extensive description of how to use this and how it works.
    See - New Game manual.
  • New Mod...
    + New Game manual.
  • New Mod...
    Easily start a new mod for an existing game. The dialog that opens lets you select the game you want to mod, the name of the mod and its name in the Exult menu (menu string).
  • Open Game...
    Choose the Game folder of the game you that you have been working on.
  • Save all'Ctrl+S'
    @@ -447,8 +447,8 @@ As of yet we do not have a Usecode editor/debugger. So writing your own Usecode is not that easy.

    - For an example of how Usecode may look like download our experimental patch for BG at - http://exult.info/snapshots/patch.zip.
    + For an example of how Usecode may look like download our SF Island mod for BG at + https://exult.info/snapshots/SFisland.zip.
    In that zip you'll find a readme.txt which tells you how to run it.
    You will also see two files called usecode.uc and usecode.

    @@ -893,7 +893,7 @@ tools that might help in editing/making a game.
    These can be built from the Exult source or you can download the Windows binary snapshot. The source and binary snapshot can be found at - http://exult.info/download.php.
    + https://exult.info/download.php.
    The tools are: