diff --git a/content/exult_studio.dat b/content/exult_studio.dat
index c059f5f..5aa4f8d 100644
--- a/content/exult_studio.dat
+++ b/content/exult_studio.dat
@@ -1,6 +1,6 @@
last changed:
20 February 2021 (GMT)
A text only version can be found
- here
1. Introduction 1.1. What is Exult Studio? 1.2. About this Documentation. 1.3. Terms we use in regard to Exult and Ultima VII
2. Configurations 2.1. Installation 2.2. Running Exult Studio 2.3. Step-by-step instructions to run Exult Studio 2.4. What you can do at the moment 2.5. Settings in exult.cfg. 2.6. Command line options
3. Exult Studio basics 3.1. Description 3.2. Shape files 3.3. Map files 3.4. Palettes files 3.5. Groups files 3.6. The detail window
4. Exult Studio's menus 4.1. An overview 4.2. File 4.3. Edit 4.4. Mode 4.5. Tools 4.6. Map 4.7. Tool bar
5. Basic editors 5.1. The shape editor 5.2. Creating Combination files 5.3. Custom Usecode
6. Egg editing 6.1. Explaining eggs 6.2. The different types of eggs 6.3. Add, remove and edit eggs 6.4. Properties of eggs 6.5. Placing a monster spawning egg 6.6. Schedules of Monsters and Creatures 6.7. Jukebox, Sound Effects and Voice eggs 6.8. Usecode eggs 6.9. Missile eggs 6.10. Teleport eggs 6.11. Weather eggs 6.12. Path eggs 6.13. Button eggs 6.14. Intermap eggs 6.15. Multi-map support
7. NPC editing 7.1. Editing an existing NPC 7.2. Creating a new NPC 7.3. Basic NPC settings 7.4. NPC Properties 7.5. NPC Flags 7.6. NPC Schedules
8. Basic map editing 8.1. Learning the basics of map editing 8.2. Moving objects around 8.3. How to place objects from Exult Studio 8.4. Mark, delete, copy, make multiple objects 8.5. Making floating objects like bridges 8.6. How to change the frame of an object 8.7. How to change chunks (the big red outlined square) 8.8. How to make a structures consisting of multiple objects 8.9. More things you can do with Combos 8.10. Use the paint feature to quickly create a forest
9. Miscellaneous 9.1. Creating a boat, flying carpet, or horse drawn carriage 9.2. Importing and creating your own custom shapes 9.3. How to create a custom font? 9.4. Other tools that might be useful 9.5. Porting Exult Studio to other platforms 9.6. About this client/server stuff? 9.7. About this 'terrain-editing' stuff and why you can't just
+ here
1. Introduction 1.1. What is Exult Studio? 1.2. About this Documentation. 1.3. Terms we use in regard to Exult and Ultima VII
2. Configurations 2.1. Installation 2.2. Running Exult Studio 2.3. Step-by-step instructions to run Exult Studio 2.4. What you can do at the moment 2.5. Settings in exult.cfg. 2.6. Command line options
3. Exult Studio basics 3.1. Description 3.2. Shape files 3.3. Map files 3.4. Palettes files 3.5. Groups files 3.6. The detail window
4. Exult Studio's menus 4.1. An overview 4.2. File 4.3. Edit 4.4. Mode 4.5. Tools 4.6. Map 4.7. Tool bar
5. Basic editors 5.1. The shape editor 5.2. Creating Combination files 5.3. Custom Usecode
6. Egg editing 6.1. Explaining eggs 6.2. The different types of eggs 6.3. Add, remove and edit eggs 6.4. Properties of eggs 6.5. Placing a monster spawning egg 6.6. Schedules of Monsters and Creatures 6.7. Jukebox, Sound Effects and Voice eggs 6.8. Usecode eggs 6.9. Missile eggs 6.10. Teleport eggs 6.11. Weather eggs 6.12. Path eggs 6.13. Button eggs 6.14. Intermap eggs 6.15. Multi-map support
7. NPC editing 7.1. Editing an existing NPC 7.2. Creating a new NPC 7.3. Basic NPC settings 7.4. NPC Properties 7.5. NPC Flags 7.6. NPC Schedules
8. Basic map editing 8.1. Learning the basics of map editing 8.2. Moving objects around 8.3. How to place objects from Exult Studio 8.4. Mark, delete, copy, make multiple objects 8.5. Making floating objects like bridges 8.6. How to change the frame of an object 8.7. How to change chunks (the big red outlined square) 8.8. How to make a structures consisting of multiple objects 8.9. More things you can do with Combos 8.10. Use the paint feature to quickly create a forest
9. Miscellaneous 9.1. Creating a boat, flying carpet, or horse drawn carriage 9.2. Importing and creating your own custom shapes 9.3. How to create a custom font? 9.4. Other tools that might be useful 9.5. Porting Exult Studio to other platforms 9.6. About this client/server stuff? 9.7. About this 'terrain-editing' stuff and why you can't just
drag objects to where you want. 9.8. ifix and ireg reference chart 9.9. What's next? 9.10. Known Bugs with the Linux port
10. Credits 10.1. Thanks
11. Changes to the Documentation 11.1. - 20 February 2021 11.2. - 13 March 2016 11.3. - 21 November 2013 11.4. - 19 February 2011 11.5. - 23 January 2011 11.6. - 18 December 2010 11.7. - 11 March 2010 11.8. - 01 March 2005 11.9. - 23 May 2004 11.10. - 06 February 2004
1. Introduction |
---|
| 1.1. What is Exult Studio? | Exult is not only capable of playing Ultima VII but it is also intended as
an engine in the style of the one used by Ultima VII. Exult Studio started it's life
as a simple map editor but it is slowly developing into a full fledged editor
@@ -57,10 +57,10 @@
exult_si.flx). |
2. Configurations |
---|
| 2.1. Installation | - You need Exult and you need to install it properly
(see Documentation). Also make sure that
you are using the latest snapshot of Exult.
Exult Studioonly works with the latest snapshot, not the latest release. - For U*ix platforms you need to build Exult Studio from the source available from our
- source snapshot at http://exult.info/download.php.
- For Windows platforms (XP,Vista,7,8,10) you need to download Exult Studio from our
- download page
+ source snapshot at https://exult.info/download.php.
- For Windows platforms (XP,Vista,7,8,10) you need to download Exult Studio from our
+ download page
and install it in the same folder where you installed Exult.
- For macOS we also provide a snapshot on our
- download page. Download the disk image
+ download page. Download the disk image
and move the app to the Applications.
| | 2.2. Running Exult Studio |
You can run Exult Studio all by itself, but it isn't useful that way,
as it uses Exult as a server. What you really want to do is:
@@ -86,7 +86,7 @@
on your machine this is probably done right. To make sure you have the correct version,
ensure that it says X.XX GIT (X.XX stands for some version number) during Exult's
start-up screen (for example see
- http://exult.info/images/screenshots/mainmenu.png). You need to make sure the newest version of Exult Studio is installed properly onto your
+ https://exult.info/images/screenshots/mainmenu.png).You need to make sure the newest version of Exult Studio is installed properly onto your
computer as well. Exult Studio should be installed in the same folder as the Exult
snapshot.The patch folder needs to be in folder which you are allowed to write,
so Exult Studio can save any changes to existing games. See 2.4. What you can do at the moment on
@@ -301,7 +301,7 @@
This lets you begin the work on a new game. Jeff wrote an extensive description of
how to use this and how it works.
See
- New Game manual.New Mod...
+ New Game manual.New Mod...
Easily start a new mod for an existing game. The dialog that opens lets you select
the game you want to mod, the name of the mod and its name in the Exult menu (menu string).Open Game...
Choose the Game folder of the game you that you have been working on.Save all'Ctrl+S'
@@ -447,8 +447,8 @@
As of yet we do not have a Usecode editor/debugger. So writing your own Usecode is not
that easy.
- For an example of how Usecode may look like download our experimental patch for BG at
- http://exult.info/snapshots/patch.zip.
+ For an example of how Usecode may look like download our SF Island mod for BG at
+ https://exult.info/snapshots/SFisland.zip.
In that zip you'll find a readme.txt which tells you how to run it.
You will also see two files called usecode.uc and usecode.
@@ -893,7 +893,7 @@
tools that might help in editing/making a game.
These can be built from the Exult source or you can download
the Windows binary snapshot. The source and binary snapshot can be found at
- http://exult.info/download.php.
+ https://exult.info/download.php.
The tools are:
- mockup:
This is a simple program that converts a 8 bpp indexed file into a u7map based on a colour and u7chunk association.
diff --git a/content/faq.dat b/content/faq.dat
index a9bb365..cb64ed3 100644
--- a/content/faq.dat
+++ b/content/faq.dat
@@ -1,6 +1,6 @@
last changed:
25 April 2024 (GMT)
A text only version can be found
- here
1. Introduction 1.1. Exult Version 1.2. Why is it called Exult - what is the meaning of this name? 1.3. Is Exult free ? 1.4. Do you accept donations? 1.5. Does Origin or EA support Exult? 1.6. Will Exult support other Ultima games? 1.7. But isn't Pentagram some kind of Exult for U8? 1.8. Will there be a multiplayer Exult? 1.9. Where do I find Exult? 1.10. What is a snapshot? Are these screenshots or what? 1.11. How do I compile a source code snapshot for my OS? 1.12. What is the latest version of Exult? 1.13. On what platform does Exult run? 1.14. Platforms Exult used to run on 1.15. Will there be a port of Exult for <insert platform here>?
2. Exult and Ultima VII 2.1. Do I need Ultima VII? 2.2. Does Exult work on all versions of the game? 2.3. Can you play the beta of Serpent Isle? 2.4. Can you play through Ultima VII yet? 2.5. How about Serpent Isle? 2.6. Do the Add-ons work? 2.7. Do save games from the original work in Exult? 2.8. Do Exult savegames work on all Operating Systems? 2.9. Where do I find Ultima VII on the net to download?
3. Miscellaneous 3.1. Where do I find a walkthrough? 3.2. Where do I find the configuration file? 3.3. I updated Exult to the new version. Where have my savegames gone? 3.4. Will you implement the extended intro for SI? 3.5. Why is the party formation different? 3.6. What should I do when Exult keeps crashing when I try to save? 3.7. Why does the game run so choppy? 3.8. Why can't I hear the Sound Effects? 3.9. Why can't I hear the speech in the intro? 3.10. What does the red crossed out speaker next to the gamename mean? 3.11. Why is the music so much louder/softer than the sfx/speech? 3.12. Why does my monitor stay black when I try to run Exult? 3.13.
+ here
1. Introduction 1.1. Exult Version 1.2. Why is it called Exult - what is the meaning of this name? 1.3. Is Exult free ? 1.4. Do you accept donations? 1.5. Does Origin or EA support Exult? 1.6. Will Exult support other Ultima games? 1.7. But isn't Pentagram some kind of Exult for U8? 1.8. Will there be a multiplayer Exult? 1.9. Where do I find Exult? 1.10. What is a snapshot? Are these screenshots or what? 1.11. How do I compile a source code snapshot for my OS? 1.12. What is the latest version of Exult? 1.13. On what platform does Exult run? 1.14. Platforms Exult used to run on 1.15. Will there be a port of Exult for <insert platform here>?
2. Exult and Ultima VII 2.1. Do I need Ultima VII? 2.2. Does Exult work on all versions of the game? 2.3. Can you play the beta of Serpent Isle? 2.4. Can you play through Ultima VII yet? 2.5. How about Serpent Isle? 2.6. Do the Add-ons work? 2.7. Do save games from the original work in Exult? 2.8. Do Exult savegames work on all Operating Systems? 2.9. Where do I find Ultima VII on the net to download?
3. Miscellaneous 3.1. Where do I find a walkthrough? 3.2. Where do I find the configuration file? 3.3. I updated Exult to the new version. Where have my savegames gone? 3.4. Will you implement the extended intro for SI? 3.5. Why is the party formation different? 3.6. What should I do when Exult keeps crashing when I try to save? 3.7. Why does the game run so choppy? 3.8. Why can't I hear the Sound Effects? 3.9. Why can't I hear the speech in the intro? 3.10. What does the red crossed out speaker next to the gamename mean? 3.11. Why is the music so much louder/softer than the sfx/speech? 3.12. Why does my monitor stay black when I try to run Exult? 3.13.
What are the improvements in Exult over the original Ultima VII? 3.14.
Are there issues with the SI style paperdoll in BG?
3.15.
diff --git a/docs.txt b/docs.txt
index 41da3b5..90c900f 100644
--- a/docs.txt
+++ b/docs.txt
@@ -1,7 +1,7 @@
Exult Documentation
last changed: 25 April 2024 (GMT)
-The latest version of this document can be found at http://exult.info/docs.php
+The latest version of this document can be found at https://exult.info/docs.php
1. Introduction
diff --git a/exult_studio.txt b/exult_studio.txt
index 8c07476..967be4f 100644
--- a/exult_studio.txt
+++ b/exult_studio.txt
@@ -1,7 +1,7 @@
Exult Studio Documentation
last changed: 20 February 2021 (GMT)
-The latest version of this document can be found at http://exult.info/studio.php
+The latest version of this document can be found at https://exult.info/studio.php
1. Introduction
@@ -163,7 +163,7 @@ Of course the terms explained in ReadMe.txt are also used in this Documentation
* You need Exult and you need to install it properly (see ReadMe.txt). Also make sure that you are using the latest snapshot of Exult.
Exult Studioonly works with the latest snapshot, not the latest release.
-* For U*ix platforms you need to build Exult Studio from the source available from our source snapshot at http://exult.info/download.php.
+* For U*ix platforms you need to build Exult Studio from the source available from our source snapshot at https://exult.info/download.php.
* For Windows platforms (XP,Vista,7,8,10) you need to download Exult Studio from our download page and install it in the same folder where you installed Exult.
* For macOS we also provide a snapshot on our download page. Download the disk image and move the app to the Applications.
@@ -189,7 +189,7 @@ You can also reconnect by selecting "File-Connect" in Exult Studio's menu.
The above instructions may still be too technical for everybody. You have to make sure all these steps are taken care of before you're going to get very far with your world building.
1. While it is not explicitly needed it is useful to have a working copy of either BG or SI properly installed onto your computer.
-2. Next, you need to have the latest Exult snapshotinstalled properly onto your computer and working correctly. If you are currently playing either BG or SI on your machine this is probably done right. To make sure you have the correct version, ensure that it says X.XX GIT (X.XX stands for some version number) during Exult's start-up screen (for example see http://exult.info/images/screenshots/mainmenu.png).
+2. Next, you need to have the latest Exult snapshotinstalled properly onto your computer and working correctly. If you are currently playing either BG or SI on your machine this is probably done right. To make sure you have the correct version, ensure that it says X.XX GIT (X.XX stands for some version number) during Exult's start-up screen (for example see https://exult.info/images/screenshots/mainmenu.png).
3. You need to make sure the newest version of Exult Studio is installed properly onto your computer as well. Exult Studio should be installed in the same folder as the Exult snapshot.
4. The patch folder needs to be in folder which you are allowed to write, so Exult Studio can save any changes to existing games. See 2.4. What you can do at the moment on how to change exult.cfg accordingly.
5. In order for Exult Studio to work properly, you need to have Exult running in windowed mode. If you can see your desktop while playing, then you're doing it right.
@@ -581,7 +581,7 @@ Create 'combination shapes', like a fence or an entire roof by selecting "Tools-
As hinted at (see 1.3.) Usecode is actually what runs Ultima VII and therefore any game created with Exult Studio.
As of yet we do not have a Usecode editor/debugger. So writing your own Usecode is not that easy.
-For an example of how Usecode may look like download our experimental patch for BG at http://exult.info/snapshots/patch.zip.
+For an example of how Usecode may look like download our SF Island mod for BG at https://exult.info/snapshots/SFisland.zip.
In that zip you'll find a readme.txt which tells you how to run it.
You will also see two files called usecode.uc and usecode.
Usecode.uc is the usecode script that will help you understand our usecode language.
@@ -982,7 +982,7 @@ For your convenience Exult Studio accepts .ttf (true type font) files, which is
9.4. Other tools that might be useful
In the process of creating Exult the team came up with some useful tools that might help in editing/making a game.
- These can be built from the Exult source or you can download the Windows binary snapshot. The source and binary snapshot can be found at http://exult.info/download.php.
+ These can be built from the Exult source or you can download the Windows binary snapshot. The source and binary snapshot can be found at https://exult.info/download.php.
The tools are:
* mockup:
This is a simple program that converts a 8 bpp indexed file into a u7map based on a colour and u7chunk association. See the manual.
diff --git a/faq.txt b/faq.txt
index fb28088..d33d21d 100644
--- a/faq.txt
+++ b/faq.txt
@@ -1,7 +1,7 @@
Exult F.A.Q. (frequently asked questions)
last changed: 25 April 2024 (GMT)
-The latest version of this document can be found at http://exult.info/faq.php
+The latest version of this document can be found at https://exult.info/faq.php
1. Introduction
|
|