From e4631590f2c054999612b582a2e2b4918bcd407d Mon Sep 17 00:00:00 2001 From: Marzo Sette Torres Junior Date: Sat, 4 May 2024 15:23:29 +0200 Subject: [PATCH] Final html cleanup --- content/about.dat | 2 +- content/exult_studio.dat | 4 ++-- content/letters.dat | 48 +++++++++++++++++++++------------------- 3 files changed, 28 insertions(+), 26 deletions(-) diff --git a/content/about.dat b/content/about.dat index 6e8f90c..b7cbf7c 100644 --- a/content/about.dat +++ b/content/about.dat @@ -14,4 +14,4 @@ Nowadays he doesn't have much time to contribute code, although he still reads t

Travis Howell in Australia, aka "Kirben", is compiling the daily Windows snapshots of Exult and related utilites.

Aurelien Marchand, born and raised in France, where I got a Bachelor of Computer Sciences (first of the class!) in 1999 and then moved to Canada. AKA "Artaxerxes" I maintain the port of Exult to the Sharp Zaurus and play with some locale issues, since I also teamed up with others to translate Serpent Isle in French.

Marzo Junior, aka "Geometrodynamic Dragon", is a brazilian physicist and computer scientist. -

Phillip T. George, A.K.A. "Lanica Dragon", is a jack-of-all-trades sort of guy located in the mid-USA area. He has been mostly self-taught, since the time he began pecking away on a keyboard at the ripe age of 5 years old. Some of Phillip's working knowledge includes game development, GBA development, C/C++, networking, Linux, Windows, and DOS. Apparently, Phillip also has some skills in PocketPC, as he recently (June 2007) updated the PocketPC port of Exult to be able to compile using MSVC9 (beta 1) and run on the actual devices (not just the emulators). He currently maintains it the PocketPC port, with plenty of good direction from other Exult users and other Exult developers.

+

Phillip T. George, A.K.A. "Lanica Dragon", is a jack-of-all-trades sort of guy located in the mid-USA area. He has been mostly self-taught, since the time he began pecking away on a keyboard at the ripe age of 5 years old. Some of Phillip's working knowledge includes game development, GBA development, C/C++, networking, Linux, Windows, and DOS. Apparently, Phillip also has some skills in PocketPC, as he recently (June 2007) updated the PocketPC port of Exult to be able to compile using MSVC9 (beta 1) and run on the actual devices (not just the emulators). He currently maintains it the PocketPC port, with plenty of good direction from other Exult users and other Exult developers.

diff --git a/content/exult_studio.dat b/content/exult_studio.dat index e7566b0..c059f5f 100644 --- a/content/exult_studio.dat +++ b/content/exult_studio.dat @@ -1,6 +1,6 @@

last changed: 20 February 2021 (GMT)


A text only version can be found - here


1. Introduction
1.1. What is Exult Studio?
1.2. About this Documentation.
1.3. Terms we use in regard to Exult and Ultima VII

2. Configurations
2.1. Installation
2.2. Running Exult Studio
2.3. Step-by-step instructions to run Exult Studio
2.4. What you can do at the moment
2.5. Settings in exult.cfg.
2.6. Command line options

3. Exult Studio basics
3.1. Description
3.2. Shape files
3.3. Map files
3.4. Palettes files
3.5. Groups files
3.6. The detail window

4. Exult Studio's menus
4.1. An overview
4.2. File
4.3. Edit
4.4. Mode
4.5. Tools
4.6. Map
4.7. Tool bar

5. Basic editors
5.1. The shape editor
5.2. Creating Combination files
5.3. Custom Usecode

6. Egg editing
6.1. Explaining eggs
6.2. The different types of eggs
6.3. Add, remove and edit eggs
6.4. Properties of eggs
6.5. Placing a monster spawning egg
6.6. Schedules of Monsters and Creatures
6.7. Jukebox, Sound Effects and Voice eggs
6.8. Usecode eggs
6.9. Missile eggs
6.10. Teleport eggs
6.11. Weather eggs
6.12. Path eggs
6.13. Button eggs
6.14. Intermap eggs
6.15. Multi-map support

7. NPC editing
7.1. Editing an existing NPC
7.2. Creating a new NPC
7.3. Basic NPC settings
7.4. NPC Properties
7.5. NPC Flags
7.6. NPC Schedules

8. Basic map editing
8.1. Learning the basics of map editing
8.2. Moving objects around
8.3. How to place objects from Exult Studio
8.4. Mark, delete, copy, make multiple objects
8.5. Making floating objects like bridges
8.6. How to change the frame of an object
8.7. How to change chunks (the big red outlined square)
8.8. How to make a structures consisting of multiple objects
8.9. More things you can do with Combos
8.10. Use the paint feature to quickly create a forest

9. Miscellaneous
9.1. Creating a boat, flying carpet, or horse drawn carriage
9.2. Importing and creating your own custom shapes
9.3. How to create a custom font?
9.4. Other tools that might be useful
9.5. Porting Exult Studio to other platforms
9.6. About this client/server stuff?
9.7. About this 'terrain-editing' stuff and why you can't just + here


1. Introduction
1.1. What is Exult Studio?
1.2. About this Documentation.
1.3. Terms we use in regard to Exult and Ultima VII

2. Configurations
2.1. Installation
2.2. Running Exult Studio
2.3. Step-by-step instructions to run Exult Studio
2.4. What you can do at the moment
2.5. Settings in exult.cfg.
2.6. Command line options

3. Exult Studio basics
3.1. Description
3.2. Shape files
3.3. Map files
3.4. Palettes files
3.5. Groups files
3.6. The detail window

4. Exult Studio's menus
4.1. An overview
4.2. File
4.3. Edit
4.4. Mode
4.5. Tools
4.6. Map
4.7. Tool bar

5. Basic editors
5.1. The shape editor
5.2. Creating Combination files
5.3. Custom Usecode

6. Egg editing
6.1. Explaining eggs
6.2. The different types of eggs
6.3. Add, remove and edit eggs
6.4. Properties of eggs
6.5. Placing a monster spawning egg
6.6. Schedules of Monsters and Creatures
6.7. Jukebox, Sound Effects and Voice eggs
6.8. Usecode eggs
6.9. Missile eggs
6.10. Teleport eggs
6.11. Weather eggs
6.12. Path eggs
6.13. Button eggs
6.14. Intermap eggs
6.15. Multi-map support

7. NPC editing
7.1. Editing an existing NPC
7.2. Creating a new NPC
7.3. Basic NPC settings
7.4. NPC Properties
7.5. NPC Flags
7.6. NPC Schedules

8. Basic map editing
8.1. Learning the basics of map editing
8.2. Moving objects around
8.3. How to place objects from Exult Studio
8.4. Mark, delete, copy, make multiple objects
8.5. Making floating objects like bridges
8.6. How to change the frame of an object
8.7. How to change chunks (the big red outlined square)
8.8. How to make a structures consisting of multiple objects
8.9. More things you can do with Combos
8.10. Use the paint feature to quickly create a forest

9. Miscellaneous
9.1. Creating a boat, flying carpet, or horse drawn carriage
9.2. Importing and creating your own custom shapes
9.3. How to create a custom font?
9.4. Other tools that might be useful
9.5. Porting Exult Studio to other platforms
9.6. About this client/server stuff?
9.7. About this 'terrain-editing' stuff and why you can't just drag objects to where you want.
9.8. ifix and ireg reference chart
9.9. What's next?
9.10. Known Bugs with the Linux port

10. Credits
10.1. Thanks

11. Changes to the Documentation
11.1. - 20 February 2021
11.2. - 13 March 2016
11.3. - 21 November 2013
11.4. - 19 February 2011
11.5. - 23 January 2011
11.6. - 18 December 2010
11.7. - 11 March 2010
11.8. - 01 March 2005
11.9. - 23 May 2004
11.10. - 06 February 2004


1. Introduction
 
1.1. What is Exult Studio?

Exult is not only capable of playing Ultima VII but it is also intended as an engine in the style of the one used by Ultima VII. Exult Studio started it's life as a simple map editor but it is slowly developing into a full fledged editor @@ -206,7 +206,7 @@ This option is only useful to developers who want to edit exult_studio.glade themselves.

  • (--cssdir) -y FOLDER
    tells exult_studio to look in FOLDER for css file that customizes the look of Exult Studio - (exult_studio.css).

  • 3. Exult Studio basics
     
    3.1. Description

    + (exult_studio.css).


    3. Exult Studio basics
     
    3.1. Description

    Once Exult Studio runs correctly , a tree of game files is displayed to the left of the main window, while the currently selected file is viewed in detail to the right.
    Exult Studio default view
    The types of files Exult Studio supports are described next. diff --git a/content/letters.dat b/content/letters.dat index a68d9cf..fb1cdc0 100644 --- a/content/letters.dat +++ b/content/letters.dat @@ -1,19 +1,21 @@

    From Richard Gariott:

    -
      -Just so that you know. +
      Just so that you know. On a personal level I am very excited to see you doing this. Its tough to see games fade out, when the computers or operating systems required to play them go away. -

      - Richard Lord British Garriott -

    +

    +- Richard "Lord British" Garriott +

    From T.T.:

    -
      -I've been following Exult development since just before version .20 and I must say it's amazing how well everyone is working together considering how impromptu it is. Exult seems to have turned into a (to me) a model for "Open Source, Done Right" -
    +
    I've been following Exult development since just before version +.20 and I must say it's amazing how well everyone is working together +considering how impromptu it is. Exult seems to have turned into a (to me) +a model for "Open Source, Done Right" +

    From W.R.:

    -
      +
      I have just recently downloaded your exult program and am currently enjoying the replay of one of my favourite games on a dual processor Dell server running Windows 2000 (the first time I played the game it was barely running @@ -24,38 +26,38 @@ this is astounding. I salute the passion it takes to put it in so much effort in an obsolete game.
      The entire Exult team rocks... -
    +

    From M.C.:

    -
      +
      I'm a player of U7 in Taiwan, R.O.C. I don't know how to express my appreciation to you! Thank you so much for your modifiability of U7, it really brings my memories of U7 back. -
    +

    From E.B.:

    -
      +
      I would just like to give a big thanks to the entire Exult team for building such a great game engine! I can't think of any other project that has actually pulled it off other than Exult! -
    +

    From W.S.:

    -
      +
      Just wanted to place myself in with undoubtedly countless others to express my gratitude and appreciation for the work your team has put into this project. -
    +

    From J.M.:

    -
      +
      I have to thank you and the rest of your team for the excellent work you have -done with the Exult engine... For about 5 years now, I was hoping that someone -would do this. Low and behold I find yours on Friday and I am amazed! U7 was +done with the Exult engine... For about 5 years now, I was hoping that someone +would do this. Low and behold I find yours on Friday and I am amazed! U7 was my first RPG on my first computer back in '92 (let alone my first computer -game). What a nightmare getting that to run!! damn voodoo memory +game). What a nightmare getting that to run!! damn voodoo memory management.. plus I had Stacker running on a 100MB harddrive and a 486 -33. Today I'm running it on a 40GB harddrive and an Athlon Thunderbird -800. What a difference 8 years makes! The game brings back so many -memories. Thanks again! -
    +33. Today I'm running it on a 40GB harddrive and an Athlon Thunderbird +800. What a difference 8 years makes! The game brings back so many +memories. Thanks again! +