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d.cpp
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#include <bits/stdc++.h>
using namespace std;
typedef long long ll;
typedef vector<int> vi;
typedef pair<int, int> pii;
template <typename T1, typename T2>
ostream &operator <<(ostream &os, pair<T1, T2> p){os << p.first << " " << p.second; return os;}
template <typename T>
ostream &operator <<(ostream &os, vector<T> &v){for(T i : v)os << i << ", "; return os;}
template <typename T>
ostream &operator <<(ostream &os, set<T> s){for(T i : s) os << i << ", "; return os;}
template <typename T1, typename T2>
ostream &operator <<(ostream &os, map<T1, T2> m){for(pair<T1, T2> i : m) os << i << endl; return os;}
int main(){
ios_base::sync_with_stdio(false);
cin.tie(NULL);
int T; cin >> T;
for(int tc = 1; tc <= T; tc++){
int N; cin >> N;
bitset<64> a[N];
for(int i = 0; i < N; i++){
int x; cin >> x;
a[i] = bitset<64>(x);
}
int win = 1;
for(int i = 50; i >= 0; i--){
int ones = 0, zeros = 0;
for(int j = 0; j < N; j++){
ones += a[j][i];
zeros += !a[j][i];
}
if(ones % 2 == 0) continue;
if(ones % 4 == 3 && N % 2 == 1){
win = 0;
break;
}else{
win = 2;
break;
}
}
if(win == 2){
cout << "WIN" << endl;
}else if(win == 1){
cout << "DRAW" << endl;
}else{
cout << "LOSE" << endl;
}
}
return 0;
}