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Version of Crispy Doom: Crispy Heretic 5.9.2
Operating System and version: Windows 7
Observed behavior: If you load a game, the total timer in the intermission screen will be reset and only have the time for the current level.
Example:
I took 0:30 on Map01 and I took 0:25 on Map02. The expected intermission screen after Map02 should say:
time :25 total :55
but instead, if you loaded a game during any time in this session, it will say:
time :25 total :25
The text was updated successfully, but these errors were encountered:
Yes, that's because the accumulated time isn't (yet) stored in savegames. See #648
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Background
Version of Crispy Doom: Crispy Heretic 5.9.2
Operating System and version: Windows 7
Bug description
Observed behavior: If you load a game, the total timer in the intermission screen will be reset and only have the time for the current level.
Example:
I took 0:30 on Map01 and I took 0:25 on Map02. The expected intermission screen after Map02 should say:
time :25
total :55
but instead, if you loaded a game during any time in this session, it will say:
time :25
total :25
The text was updated successfully, but these errors were encountered: