You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The difference between these two builds is that the development snapshot hosted on latest.c-d.org is compiled against an SDL2 library which in turn is built without Direct-X support. The release binary, though, is built with full features. So, this is pretty sure a driver problem.
Basically to make a resume there are 4 ways to play sounds under windows
WINMM api (waveOut) -> available since WinNT3.1/Win95, up to Win10 and and SDL1/2. Always works but not great!
Directsound -> available with DirectX (Win9x to Win10) and SDL1/2, usually good for almost all windows versions.
XAudio2 -> With WinXP+ and SDL2.07 and below, so consider it dead. It was usually the best under XP/Vista.
WASAPI -> With Win7+ and with SDL2.06 and later. It is usually the best for Win7/8.x/10
The last is the "preferred" case on all modern windows because it is the most native way to play sounds.
I know this because I had a ton of problems with sounds on several machines with Win7-10 and even on the old XP.
Sometime it will not work as expected, in this case it can be good to use the SDL_AUDIODRIVER environment variable to specify a preferred audio driver.
values are: winmm, directsound, and wasapi
When you are forced to use winmm (rarely), I observed that the snd_maxslicetime_ms option has to be set to at leas 48 in the crispy-doom.cfg
The biggest problem I had was with a SDL2 is build only with XAudio2+winmm and using Win7/8/10. From my experience XAudio2 works very bad on those OSes, but this should no more be a problem with recent SDL2.dll. Also, even if directsound is deprecated it works quite nice in general, probably because it has been very widely used in the past.
I'm using DOOM1.WAD on Windows 10, with all default settings.
When I run http://latest.chocolate-doom.org/crispy/crispy-doom-20210215-win32.zip, I can hear music and most of the sound effects, except that ammo/health item pickups are silent; they're supposed to make a "ba-dah-duh" sound.
If I instead run https://github.com/fabiangreffrath/crispy-doom/releases/download/crispy-doom-5.10.0/crispy-doom-5.10.0-win32.zip, the sound all works fine.
The text was updated successfully, but these errors were encountered: