Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Deathmatch Bots from Marshmallow Doom? #739

Open
OpenRift412 opened this issue Apr 29, 2021 · 2 comments
Open

Deathmatch Bots from Marshmallow Doom? #739

OpenRift412 opened this issue Apr 29, 2021 · 2 comments

Comments

@OpenRift412
Copy link

I was revisiting Marshmallow Doom because I wanted to give those deathmatch bots another go, and those guys are really fun to play against. That being said, would it be outside the scope of Crispy Doom to port them over as something you can launch from the command line? Not like any of the menus and stuff, but just like the bot AI itself, being able to set the bot count at cmd and launching straight into a level.

I dunno about the coop functionality though, maybe leave that disabled since that would involve intruding on the vanilla aspect of the game, as at requires extra controls to command them.

Just an idea.

@fabiangreffrath
Copy link
Owner

What a nice opportunity to ask "PR please?". 😉

@OpenRift412
Copy link
Author

I made a new Pull request with just the required files, just FYI

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants