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bevy_game_test

Experimenting with Bevy and testing various features. Do not expect the code to be clean and reusable, etc.

What's the target?

I aim to explore every aspect of building a game with Bevy without having a specific game goal in mind. The features I want to experiment with or include for potential future games are:

  • Implement a satisfactory camera (refer to bevy-cameraman)
  • Integrate physics/collision mechanics
  • Audio
  • Develop responsive player control/kinematics
  • Incorporate particle systems
  • Explore networking capabilities
  • Implement a seeded random number generator (RNG)
  • Design basic user interface (UI)
  • Create menus
  • Ensure compatibility across various systems
    • GNU/Linux
    • MacOS (ARM)
    • Windows
    • WebAssembly (Wasm)
    • Android
    • iOS

Upon completing these tasks, the project will be considered finished and can serve as a comprehensive example repository.

Notes

https://bevy-cheatbook.github.io/input/gamepad.html

windows from linux: https://bevy-cheatbook.github.io/setup/cross/linux-windows.html#microsoft-windows-sdks

Cross build

⚠️ Does not work from linux to M1 because of a error regarding the compilation of objc_exception (github issue)

rustup target add aarch64-apple-darwin
rustup target add x86_64-pc-windows-msvc
  • make release-windows

Wasm

https://github.com/bevyengine/bevy/tree/main/examples#setup-2