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dyld: Library not loaded: FBAEMKit #1818
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Hi @vladogrigorov - Sorry about the issue you encountered with the missing FBAEMKit. I've updated the FacebookSDK.xcframework.zip. Could you try again with the updated file? https://github.com/facebook/facebook-ios-sdk/releases/download/v11.1.0/FacebookSDK.xcframework.zip |
Thank you, jawwad! After adding FBAEMKit to my project, the app builds and runs fine. |
i have same err. i'm use pod update to install sdk.
v11.2.1 don't have pls help me, tks! |
@LongJiang90 - We just released v12.2.0 yesterday. Could you try with that? Also could you try with leaving out FBSDKCoreKit_Basics and FBAEMKit since they should now be included automatically?
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same here with latest unity fb sdk on xcode 14.3? should i downgrade? dlopen(/var/containers/Bundle/Application/8963FA8B-4ABE-4B3C-87F4-BCFCD38FBA11/myapp.app/Frameworks/UnityFramework.framework/UnityFramework, 0x0109): Library not loaded: @rpath/FBAEMKit.framework/FBAEMKit [https://github.com//issues/2128] |
Exact same problem as above, latest Unity FB SDK v16.0 and Xcode 14.3.1. Updated from facebook v11 which had zero issues. How can this be solved? |
Exact same problem as above, latest Unity FB SDK v16.0.1 , Updated from facebook v9.01 |
I also has the same issue with FB SDK 16.0.2, macOS Sonoma 14.0 and Xcode 15.0.1 |
Changed use_frameworks! :linkage => :static to use_frameworks! Fixed the issue. Check the comment linked. Instead of manually editing Podfile, you guys can untick Link frameworks statically in iOS Resolver Setting (from EDM menu in Unity) which will do similar for every build |
Checklist before submitting a bug report
Xcode version
12.5.1
Swift version
No response
Installation platform & version
[Manual] version 11.1.0
Package
Core
Goals
I'm updating Facebook SDK from version 11.0.1 to 11.1.0 in my application. I'm manually adding the xcframeworks to the project file, I'm not using SPM or CocoaPods.
The project builds successfully, but the app crashes immediately on launch:
There is no FBAEMKit in the FacebookSDK.xcframework.zip. I see no mention of it neither in the changelog nor in the getting started page.
What is FBAEMKit, why do I need yet another Facebook framework and where can I get it from?
Expected results
My app builds and runs fine.
Actual results
My app crashes on launch because FBAEMKit is missing.
Steps to reproduce
No response
Code samples & details
The text was updated successfully, but these errors were encountered: