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This repository has been archived by the owner on Jan 13, 2022. It is now read-only.
I am mostly a Java guy doing a lot of Minecraft: Pocket Edition Server development. MCPE uses RakNet as it's networking library, so with the Oculus purchase I thought that maybe I could use RakNet with C# as C# is similar to Java. I had some trouble compiling, but I finally got the C# code generated somehow, and I used VS2013 Community to compile it into a DLL. I added it into my project, and once I start receiving packets, the program crashes as I try to create a BitStream for each packet. A System.TypeInitalizationException is thrown. I have searched google for this, and turned up with nothing.
Hey guys,
I am mostly a Java guy doing a lot of Minecraft: Pocket Edition Server development. MCPE uses RakNet as it's networking library, so with the Oculus purchase I thought that maybe I could use RakNet with C# as C# is similar to Java. I had some trouble compiling, but I finally got the C# code generated somehow, and I used VS2013 Community to compile it into a DLL. I added it into my project, and once I start receiving packets, the program crashes as I try to create a BitStream for each packet. A System.TypeInitalizationException is thrown. I have searched google for this, and turned up with nothing.
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