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yadex.cfg
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# Yadex configuration file version 4
# ^ Don't modify the line above, it's there for something.
#
# Resources
#
# The names of the iwads.
# # -g Description
# -- -------- -------------------------------------------------
# 1 doom Doom (shareware or registered) and Ultimate Doom.
# 2 doom2 Doom II and Final Doom
# 3 heretic Heretic (shareware or registered)
# 4 hexen Hexen (demo or commerical)
# 5 strife Strife 1.1 and later (demo or commercial)
# 6 doom02 Doom alpha 0.2 (ftp.cdrom.com /pub/idgames/historic/doom0_2.zip)
# 7 doom04 Doom alpha 0.4 (ftp.cdrom.com /pub/idgames/historic/doom0_4.zip)
# 8 doom05 Doom alpha 0.5 (ftp.cdrom.com /pub/idgames/historic/doom0_5.zip)
# 9 doompr Doom press release pre-beta (/pub/idgames/historic/doomprbt.zip)
# 10 strife10 Strife 1.0 (demo or commercial)
iwad1 = /usr/local/share/games/doom/doom.wad
iwad2 = /usr/local/share/games/doom2/doom2.wad
iwad3 = /usr/local/share/games/heretic/heretic.wad
iwad4 = /usr/local/share/games/hexen/hexen.wad
iwad5 = /usr/local/share/games/strife/strife1.wad
iwad6 = /usr/local/share/games/doom02/doom.wad
iwad7 = /usr/local/share/games/doom04/doom.wad
iwad8 = /usr/local/share/games/doom05/doom.wad
iwad9 = /usr/local/share/games/doompr/doompres.wad
iwad10 = /usr/local/share/games/strife10/strife1.wad
# Name of the patch wads you want to load. None by default.
#file = raphael.wad
#file = brendon.wad
#
# Editing options
#
# Name of the default game ("doom", "doom02", "doom04", "zdoom",
# "doom05", "doom2", "doompr", "heretic", "hexen" or "strife").
# Can be overridden by -g or YADEX_GAME. This parameter has no
# default value.
game = doom2
# If you set it to yes, when you copy a group of linedefs, each
# new linedef will use the same sidedefs as its model. This
# makes for leaner wad files but you better know what you're
# doing ! Off by default.
#copy_linedef_reuse_sidedefs = no
# [Deprecated] Answers "Yes" to many confirmation prompts. Off
# by default. This option will be replaced by individual
# confirmation options.
#expert = false
# Finer-grained confirmation options.
# Those variables can be set to one of three values :
# "yes" : don't prompt you, act as if you answered "yes",
# "no" : don't prompt you, act as if you answered "no",
# "ask" : always prompt you,
# "ask_once" : prompt you only for the first item of a group.
# If you insert a new vertex on top of an existing vertex,
# should we merge the two vertices ? Default is "ask_once".
#insert_vertex_merge_vertices = yes
# If you insert a new vertex on top of an existing linedef,
# should we split the linedef there ? Default is "ask_once".
#insert_vertex_split_linedef = yes
# Blindly swap the sidedefs on a linedef, i.e. without any
# warning prompt. Default is false.
#blindly_swap_sidedefs = false
# Is the infobar shown ? On by default.
#info_bar = true
# Set this to true if you want to have the object 0
# automatically selected when you switch from one editing mode
# to another. Off by default.
#select0 = false
# Bounds of grid step.
#grid_max = 128
#grid_min = 2
#grid_pixels_min = 10
# Default attributes of new things, linedefs, sidedefs and
# sectors. 3004 is the number for a former human.
#default_ceiling_height = 128
#default_ceiling_texture = CEIL3_5
#default_floor_height = 0
#default_floor_texture = FLOOR4_8
#default_light_level = 144
#default_lower_texture = STARTAN3
#default_middle_texture = STARTAN3
#default_thing = 3004
#default_upper_texture = STARTAN3
# Initial zoom factor when opening a new edit window, in
# percent. The special value 0 causes Yadex to adjust the zoom
# factor so that the level fills the window, as if you had
# pressed [`]. It's the default.
#zoom_default = 0
# Ratio between two sucessive zoom factors, in percent. The
# scale is increased by that many percent every time you zoom
# in. The special value O sets the ratio to the square root of
# two (slightly above 41% increase). It's the default.
#zoom_step = 0
# Value to which [1] sets the zoom factor, in percent.
#digit_zoom_base = 100
# Ratio between successive zoom factors for digit keys, in
# percent.
#
# [1] sets the zoom factor to digit_zoom_base
# [2] sets the zoom factor to digit_zoom_base * digit_zoom_step
# [3] sets the zoom factor to digit_zoom_step * digit_zoom_step ** 2
# ...
# [0] sets the zoom factor to digit_zoom_step * digit_zoom_step ** 9
#
# In other words, if this parameter is positive (negative), the
# zoom factor increases (decreases) across the keyboard. The
# special value 0 sets the ratio to the inverse of the square
# root of two, which is about the same thing as setting it to
# -29. It's the default.
#digit_zoom_step = 0
#
# Graphic output options
#
# Use this to set the initial size of the window. If the
# value is a number, it is taken as a number of pixels. If the
# value is a percentage, it is taken as a percentage of the
# corresponding dimension of the screen. Both values default to
# 90%.
#width = 90%
#height = 90%
# Set this if you want to use another font than your X
# server's default one. It's better to choose a fixed-width
# font. Here are examples of fonts that should be available on
# all X servers. If Yadex cannot find the specified font, it
# fall backs on the X server's default font.
font = fixed
#font = 5x7
#font = 5x8
#font = 6x9
#font = 6x10
#font = 6x12
#font = 6x13
#font = 6x13bold
#font = 7x13
#font = 7x13bold
#font = 7x14
#font = 7x14bold
#font = 8x13
#font = 8x13bold
#font = 8x16
#font = 9x15
#font = 9x15bold
#font = 10x20
#font = 12x24
#font = lucidasanstypewriter-12
#font = -b&h-lucidatypewriter-medium-r-normal-sans-12-120-75-75-m-70-iso8859-1
#font = lucidasanstypewriter-14
#font = -schumacher-clean-medium-r-normal--13-130-75-75-c-80-iso8859-1
#font = -schumacher-clean-medium-r-normal--14-140-75-75-c-80-iso8859-1
#font = -schumacher-clean-medium-r-normal--15-150-75-75-c-90-iso8859-1
#font = -schumacher-clean-medium-r-normal--16-160-75-75-c-80-iso8859-1
# The relative scale at which sprites are displayed on the
# level, in percent. Does *not* affect the sprite viewer or
# object info box. Default is 100.
#sprite_scale = 100
#
# Miscellaneous options
#
# Autoscrolling is the map scrolling automatically when the
# pointer comes close to the edge of the window/screen.
#
# autoscroll_amp The amplitude of the scrolling in percent
# of the screen/window width/height. Default
# is 10.
#
# autoscroll_edge How near in pixels the pointer must come
# close to the edge of the screen/window for
# autoscrolling to occur. Default is 30.
#
# autoscroll Controls whether autoscrolling occurs at
# all. Off by default.
#autoscroll = false
#autoscroll_amp = 10
#autoscroll_edge = 30
# Time in ms to sleep before polling events again if got no
# event. The shorter the delay, the smoother the response, the
# more CPU you hog and, if running X over a network, the more
# bandwidth you use. Above 100 ms, the response starts to be
# uncomfortably jerky. The default, 50 ms, is fine.
#idle_sleep_ms = 50
# Users don't need to set this.
#debug = false
# How close in milliseconds two clicks must be for Yadex to
# think it's a double click. The default is 200 ms.
#double_click_timeout = 200
# By default, Yadex beeps when you try an invalid command or
# when it finds an error during the checks. Setting quieter to
# true prevents it from beeping at all. Setting quiet to true
# has no effect.
#quiet = false
#quieter = false
# Amplitude of scrolling in percents of the screen/window
# width/height. As of this release, the bindings are :
# - scroll_less: arrow keys. Default is 10%
# - scroll_more: [Pgup], [Pgdn], [Home], [End]. Default is 90%
#scroll_less = 10
#scroll_more = 90
# Make Yadex think that the left and right buttons of the mouse
# have been swapped. Off by default.
#swap_buttons = false
# General verbosity level. Can be useful to track down
# problems. Same thing as "-v". Off by default.
#verbose = false
# Be helpful to new users. On by default.
#welcome_message = true