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Copy pathrealserver_handler.go
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realserver_handler.go
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package main
import (
"log"
)
type RealServerMessageHandler struct {
LpConnHandler *ConnHandler
ConnPool *ConnHandlerPool
UserId string
ClientKey string
}
func (messageHandler *RealServerMessageHandler) Encode(msg interface{}) []byte {
if msg == nil {
return []byte{}
}
return msg.([]byte)
}
func (messageHandler *RealServerMessageHandler) Decode(buf []byte) (interface{}, int) {
return buf, len(buf)
}
func (messageHandler *RealServerMessageHandler) MessageReceived(connHandler *ConnHandler, msg interface{}) {
if connHandler.NextConn != nil {
data := msg.([]byte)
message := Message{Type: P_TYPE_TRANSFER}
message.Data = data
connHandler.NextConn.Write(message)
}
}
func (messageHandler *RealServerMessageHandler) ConnSuccess(connHandler *ConnHandler) {
log.Println("get proxy connection:", messageHandler.UserId)
proxyConnHandler, err := messageHandler.ConnPool.Get()
if err != nil {
log.Println("get proxy connection err:", err, "uri:", messageHandler.UserId)
message := Message{Type: TYPE_DISCONNECT}
message.Uri = messageHandler.UserId
messageHandler.LpConnHandler.Write(message)
connHandler.conn.Close()
} else {
proxyConnHandler.NextConn = connHandler
connHandler.NextConn = proxyConnHandler
message := Message{Type: TYPE_CONNECT}
message.Uri = messageHandler.UserId + "@" + messageHandler.ClientKey
proxyConnHandler.Write(message)
log.Println("realserver connect success, notify proxyserver:", message.Uri)
}
}
func (messageHandler *RealServerMessageHandler) ConnError(connHandler *ConnHandler) {
conn := connHandler.NextConn
if conn != nil {
message := Message{Type: TYPE_DISCONNECT}
message.Uri = messageHandler.UserId
conn.Write(message)
conn.NextConn = nil
}
connHandler.messageHandler = nil
}
func (messageHandler *RealServerMessageHandler) ConnFailed() {
message := Message{Type: TYPE_DISCONNECT}
message.Uri = messageHandler.UserId
messageHandler.LpConnHandler.Write(message)
}