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j.pde
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j.pde
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/*---- YOUR CUSTOM CODE BELOW --------------------------*/
/*---- PUT OWN VARIABLES JUST BEFORE customSetup()------*/
// name vars starting with your letter to avoid duplicate variables!
// float aXpos = 0;
// int aSpeed = 0;
int jloops=10;
void jSetup() { // custom setup = runs once
}
void jDraw() { // custom draw = renders fooorever
useLowerCase = true;
//SETTINGS [change, but don't delete any]
credits = "livia.graf"; // put your name[s] here!
myTextFont = "FreeSans.ttf"; // set font
myTextSize = height; // *NEW* set text size (0 - height)
useLowerCase = true; // *NEW* optionally set true for lowercase
myTextLength = 25; // custom cut length
processType(); // takes care of type for you, turn off if using custom
background(0); // default background
//backgroundFade(30); // very experimental.. sorta fails in 3D
pushMatrix();
translate(width/2, height/2, -height/2); // suggestion to draw from center out
rotateY(frameCount*.05);
if (pointPaths != null) { // draw if points ready
noFill();
for (int i = 0; i < pointPaths.length; i++) {
translate(0, 0, map(i, 0, height, -500, -500));
//noFill();
fill(0);
stroke(255);
rotateX(frameCount*.05);
rotateZ(frameCount*.05);
for (int a=1; a < easeAudio*.15; a++) {
beginShape(); // just demo shape below!
for (int j=0; j < pointPaths[i].length; j++) {
vertex(pointPaths[i][j].x, pointPaths[i][j].y-a*50, a*50);
} // j
endShape();
} // i
} // if pointsPath
}
if (pointPaths != null) { // draw if points ready
noFill();
for (int i = 0; i < pointPaths.length; i++) {
translate(0, 0, map(i, 0, height, -500, -500));
//noFill();
fill(0);
stroke(255);
rotateX(frameCount*.05);
rotateZ(frameCount*.05);
for (int a=1; a < easeAudio*.15; a++) {
beginShape(); // just demo shape below!
for (int j=0; j < pointPaths[i].length; j++) {
vertex(pointPaths[i][j].x, pointPaths[i][j].y-a*50, a*50);
} // j
endShape();
} // i
} // if pointsPath
}
popMatrix();
//LASER START//
pushMatrix();
if (pointPaths != null) { // draw if points ready
for (int i = 0; i < pointPaths.length; i++) {
noFill();
xstroke(250,205,0);
translate(width/2, height/2, -height/2); // suggestion to draw from center out
rotateY(frameCount*.05);
xbeginShape(); // just demo shape below!
for (int j=0; j < pointPaths[i].length; j++) {
xvertex(pointPaths[i][j].x, pointPaths[i][j].y);
} // j
xendShape();
} // if pointsPath
}
popMatrix();
//LASER END//
} // draw
/*---- YOUR CUSTOM CODE ABOVE ------------------------*/
/***** DON'T EDIT BELOW *******************************/