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m.pde
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m.pde
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/*---- YOUR CUSTOM CODE BELOW --------------------------*/
/*---- PUT OWN VARIABLES JUST BEFORE customSetup()------*/
// name vars starting with your letter to avoid duplicate variables!
// float aXpos = 0;
// int aSpeed = 0;
void mSetup() { // custom setup = runs once
//myText = "m";
}
void mDraw() { // custom draw = renders fooorever
//SETTINGS [change, but don't delete any]
credits = "Anja.Furrer + Lisa.Hartmann"; // put your name[s] here!
myTextFont = "FreeSans.ttf"; // set font
myTextSize = height*.65; // *NEW* set text size (0 - height)
//useLowerCase = true; // *NEW* optionally set true for lowercase
myTextLength = 15; // custom cut length
processType(); // takes care of type for you, turn off if using custom
background(0); // default background
//backgroundFade(30); // very experimental.. sorta fails in 3D
pushMatrix(); // only adjusts translate/scale within matrix
translate(width/2, height/2, -height/2+avgAudio*30); // suggestion to draw from center out
rotateY(map(frameCount*5, 0, width, -PI, PI));
//rotateX(map(frameCount*1.5, 0, width, -PI, PI));
// scale(.65);
//translate(width/2, height/2); // suggestion to draw from center out
//println(frameCount);
if (pointPaths != null) { // draw if points ready
fill (255);
stroke(255);
for (int i = 0; i < pointPaths.length; i++) {
//noFill();
//stroke(255);
//beginShape(); // just demo shape below!
for (int j=0; j < pointPaths[i].length; j++) {
int audioWaveIndex = floor(map(j, 0, pointPaths[i].length, 0, in.bufferSize()));
float audioWave = in.left.get(audioWaveIndex)*ampWave;
if (audioWave > 5 && j%5==0) {
noFill();
xstroke(255,0,0); // sets laser to red
float mSize = map(avgAudio, 0, maxAudio, 80, 1);
xrect(pointPaths[i][j].x, pointPaths[i][j].y,mSize, 6);
noStroke();
//xellipse(pointPaths[i][j].x+audioWave, pointPaths[i][j].y+audioWave, 70, 70);
//xpoint(width/2, height/2); // draws single point
}else {
fill (255);
float mSize = map(avgAudio, 0, maxAudio, 80, 1);
rect(pointPaths[i][j].x, pointPaths[i][j].y,mSize, 6);
//ellipse(pointPaths[i][j].x, pointPaths[i][j].y,4, 4);
//noFill();
//ellipse(pointPaths[i][j].x+audioWave, pointPaths[i][j].y+audioWave,4, 4);
}
//audio wird laut --> M zersplittert
//vertex(pointPaths[i][j].x, pointPaths[i][j].y); // try other shapes
// [i] refers to which character, [j] refers to which point in that character
//line(pointPaths[i][j].x+audioWave, pointPaths[i][j].y+audioWave, mouseX-width*.5, mouseY-height*.5);
//ellipse(pointPaths[i][j].x+audioWave, pointPaths[i][j].y+audioWave, 10, 10);
//xrect(pointPaths[i][j].x+audioWave, pointPaths[i][j].y+audioWave, 10, 10);
//line(pointPaths[i][j].x+audioWave, pointPaths[i][j].y+audioWave, 30, 30);
}
//endShape();
} // i
} // if pointsPath
popMatrix();
} // draw
/*---- YOUR CUSTOM CODE ABOVE ------------------------*/
/***** DON'T EDIT BELOW *******************************/