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y.pde
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y.pde
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/*---- YOUR CUSTOM CODE BELOW ------------------------*/
/*---- PUT OWN VARIABLES JUST BEFORE customSetup()-----*/
// name vars starting with your letter to avoid duplicate variables!
// float aXpos = 0;
// int aSpeed = 0;
void ySetup() { // custom setup = runs once
}
void yDraw() { // custom draw = renders fooorever
//SETTINGS [change, but don't delete any]
credits = "Celine.Pereira \nPatricia.Grabowicz"; // put your name[s] here!
myTextFont = "FreeSans.ttf"; // ie. "apple_ii.ttf";
myTextSize = height*.75; // <- custom size
myTextLength = 10; // <- custom length for cuts
processType(); // <- function below (comment out if you prefer custom)
background(0); // <- up to you if you want a background!
//backgroundFade(20); // prefer fade?
smooth();
pushMatrix(); // only adjusts translate/scale within matrix
translate(width/2, height/2); // suggestion to draw from center out
scale(map(avgAudio,0,maxAudio,.85,1));
if (pointPaths != null) { // only draw if points ready
noFill(); // optional..
stroke(255); // optional...
//fill(255);
for (int i = 0; i < pointPaths.length; i++) {
pushMatrix();
//scale(map(avgAudio,0,maxAudio,.65,.75)); // <- custom scale of letters
for (int k=1; k<30;k++){
rotateZ(map(k,1,10,0,2*PI)+radians(frameCount*0.1));
stroke(255);
beginShape();
for (int j=0; j < pointPaths[i].length; j++) {
int audioWaveIndex = floor(map(j, 0, pointPaths[i].length, 0, in.bufferSize()));
float audioWave = in.left.get(audioWaveIndex)*ampWave;
//int loop Points = int map(easeAudio,0,maxAudio,0,pointsPath[i].length));
//float aSize = map(avgAudio,0,maxAudio,5,50);
vertex(pointPaths[i][j].x, pointPaths[i][j].y,5,5); // try other shapes
//line(pointPaths[i][j].x+audioFreq, pointPaths[i][j].y+audioFreq,10,10); // try other shapes
// [i] refers to which character, [j] refers to which point in that character
}
endShape();
if(k == 6){
xstroke(255,0,0);
xbeginShape();
for (int j=0; j < pointPaths[i].length; j++) {
int audioWaveIndex = floor(map(j, 0, pointPaths[i].length, 0, in.bufferSize()));
float audioWave = in.left.get(audioWaveIndex)*ampWave;
xvertex(pointPaths[i][j].x, pointPaths[i][j].y); // try other shapes
}
xendShape();
}
} // k
popMatrix();
pushMatrix();
popMatrix();
}
}
popMatrix();
pushMatrix(); // only adjusts translate/scale within matrix
translate(width/2, height/2); // suggestion to draw from center out
scale(0.45);
if (pointPaths != null) { // only draw if points ready
noFill(); // optional..
stroke(255); // optional...
//fill(255);
for (int i = 0; i < pointPaths.length; i++) {
pushMatrix();
//scale(map(avgAudio,0,maxAudio,.65,.75)); // <- custom scale of letters
for (int k=1; k<30;k++){
rotateZ(map(k,1,10,0,2*PI)+radians(frameCount*0.1));
beginShape();
for (int j=0; j < pointPaths[i].length; j++) {
int audioWaveIndex = floor(map(j, 0, pointPaths[i].length, 0, in.bufferSize()));
float audioWave = in.left.get(audioWaveIndex)*ampWave;
//int loop Points = int map(easeAudio,0,maxAudio,0,pointsPath[i].length));
//float aSize = map(avgAudio,0,maxAudio,5,50);
vertex(pointPaths[i][j].x, pointPaths[i][j].y,5,5); // try other shapes
//line(pointPaths[i][j].x+audioFreq, pointPaths[i][j].y+audioFreq,10,10); // try other shapes
// [i] refers to which character, [j] refers to which point in that character
}
endShape();
} // k
popMatrix();
pushMatrix();
popMatrix();
}
}
popMatrix();
}
/*---- YOUR CUSTOM CODE ABOVE ------------------------*/
/***** DON'T EDIT BELOW *******************************/