-
Notifications
You must be signed in to change notification settings - Fork 375
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Hack compatibility (Super Puzzle Fighter II Turbo Colorblind/Character Hack) #239
Comments
Are you talking about standalone or libretro ? I think standalone still supports loading arcade games with mismatching crcs ? However i disallowed this in the libretro port because people kept reporting issues while using bad/old dumps. I don't mind adding support for a few interesting hacks, preferably from hbmame : i could probably add support for |
Either standalone or Libretro yeah, I usually load a few Boss hacks for fighting games, like for SFIII, but that stopped working with one of the updates, tried in standalone and libretro. Seeing compatibility for some interesting hacks would also be really good, I know of some Donkey Kong hacks like DKII and Rainbow Edition, those were working last time I checked. |
|
Added If you are interested in hacks, i would recommend contributing to FBNeo after reading the commit above and libretro#7, adding support for a hack is generally more time-consuming than hard. |
I've got a few on hand so I'll see what I can do, looking at it now, first time adding onto a commit. Some of the ones I have are the same name as the regular game (One is Super Dodge Ball, name is "sdodgeb" for both the hack and normal game, since changing the name causes it not to be recognized), not sure what to do about those |
Find them in HBMAME, if a hack doesn't exist there we probably won't add it either in FBNeo anyway. |
if its a really good hack that nobody emulates then I might add it :) |
https://www.romhacking.net/hacks/3225/ Thats one in particular, tested in both Libretro and Standalone, they either don't boot at all or the hack doesn't apply it changes the Yellow blocks into White, this used to work in older versions but no longer does now (Libretro's only version that loads it now is the 2012 core). there's also an assortment of hacks for enabling hidden characters, don't know how possible it is to get those working as is, I'll probably have to try hacking roms myself and making my own patches for those. |
Nokiko2121, I added it (on git), here's the commit: b2871d7 and here's how I did it: done :) |
nice job adding this simple changes like this can make games playable for some people |
With the 2 spf2t hacks added, i'll close ! |
Looking to see if we can get a few hacks added into the compatibility list, specifically one for Super Puzzle Fighter II Turbo.
https://www.romhacking.net/hacks/3225/
Loading this hack in with FBN will only throw up an error, same with loading SPFIIT with any Boss modification to allow for choosing the other two secret characters, older versions used to load these just fine but now they no longer do.
The text was updated successfully, but these errors were encountered: