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Edit changelog for svenstaro#139
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finnbear committed Jan 15, 2025
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Expand Up @@ -10,9 +10,11 @@ and this project adheres to [Semantic Versioning](http://semver.org/).
allowing points, AABB's, and circles/spheres to be tested, too. Most use-cases involving `Ray`
will continue to compile as-is. If you previously wrote `BvhTraverseIterator<T, D, S>`, you'll
need to change it to `BvhTraverseIterator<T, D, Ray, S>`. [#128](https://github.com/svenstaro/bvh/pull/128) (thanks @finnbear)
- **Breaking change:** Distance-traversal no longer outputs non-intersected shapes, but note that
`Ray::intersection_slice_for_aabb` now returns `None` instead of `(-1.0, -1.0)` in the case of no
- **Breaking change:** `Ray::intersection_slice_for_aabb` now returns `None` instead of `(-1.0, -1.0)` in the case of no
intersection, and `Some((entry, exit))` in the case of intersection. [#133](https://github.com/svenstaro/bvh/pull/133) [#142](https://github.com/svenstaro/bvh/pull/142) (thanks @finnbear)
- `Bvh::nearest_traverse_iterator` and `Bvh::farthest_traverse_iterator` now output correctly ordered results when the children
of an internal node overlap, resulting in them taking more time and requiring heap allocation.
The new iterators `Bvh::nearest_child_traverse_iterator` and `Bvh::farthest_child_traverse_iterator` use the old algorithm. [#133](https://github.com/svenstaro/bvh/pull/139) (thanks @dashedman)
- Fix panic on empty `DistanceTraverseIterator` [#117](https://github.com/svenstaro/bvh/pull/117) (thanks @finnbear)
- Fix center() for very large AABBs [#118](https://github.com/svenstaro/bvh/pull/118) (thanks @finnbear)
- Fix more cases where an empty BVH would panic [#116](https://github.com/svenstaro/bvh/pull/116) (thanks @finnbear)
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