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Releases: fishfolk/bones

0.2.0

01 Jun 22:55
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0.2.0 (2023-06-01)

New Features

  • allow setting camera shake speed.
    Makes the shake speed parameter configurable and dramatically
    slows the default speed so that the sampling across the perlin
    noise produces a smooth shake instead of a random jitter.
  • add time resource + sync system

New Features (BREAKING)

  • Upgrade to Bevy 0.10.
  • allow specifying arbitrary frame list for animated sprites.
    This allows for more flexible sprite animations, that aren't
    simply represented by a range of frames in the spritesheet.

Commit Statistics

  • 3 commits contributed to the release over the course of 119 calendar days.
  • 133 days passed between releases.
  • 3 commits were understood as conventional.
  • 3 unique issues were worked on: #104, #84, #95

Commit Details

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  • #104
    • allow setting camera shake speed. (473af7f)
  • #84
    • allow specifying arbitrary frame list for animated sprites. (02d654c)
  • #95
    • add time resource + sync system (605345b)

quinn_runtime_bevy v0.2.0

01 Jun 23:41
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New Features

  • upgrade to Bevy 0.10.

Commit Statistics

  • 1 commit contributed to the release.
  • 134 days passed between releases.
  • 1 commit was understood as conventional.
  • 1 unique issue was worked on: #122

Commit Details

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bones_matchmaker_proto v0.2.0

01 Jun 23:41
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New Features

  • upgrade to Bevy 0.10.

Commit Statistics

  • 1 commit contributed to the release.
  • 134 days passed between releases.
  • 1 commit was understood as conventional.
  • 1 unique issue was worked on: #122

Commit Details

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bones_matchmaker v0.2.0

01 Jun 23:41
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New Features

  • upgrade to Bevy 0.10.

Style

  • remove unnecessary set of BLOCKING_MAX_THREADS ENV var.
    This used to be used, but isn't applicable anymore.

Commit Statistics

  • 2 commits contributed to the release over the course of 43 calendar days.
  • 134 days passed between releases.
  • 2 commits were understood as conventional.
  • 2 unique issues were worked on: #117, #122

Commit Details

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bones_render v0.1.1

24 Jan 17:46
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New Features

  • add 2D line path rendering.

Commit Statistics

  • 1 commit contributed to the release.
  • 4 days passed between releases.
  • 1 commit was understood as conventional.
  • 1 unique issue was worked on: #76

Commit Details

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bones_bevy_renderer v0.1.1

24 Jan 17:46
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New Features

  • add 2D line path rendering.

Commit Statistics

  • 1 commit contributed to the release.
  • 1 commit was understood as conventional.
  • 1 unique issue was worked on: #76

Commit Details

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bones_bevy_renderer v0.1.0

18 Jan 21:18
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Chore

  • add missing crate descriptions.

Other

  • switch to released version of bevy_simple_tilemap.
    This temporarily increases our list of Bevy feature dependencies as we wait for the
    PR to reduce the required
    bevy features, but it allows us to publish the crate to crates.io.

Chore

  • generate changelogs for all crates.

Documentation

  • document source repository in cargo manifest.
    The repository key under bones_ecs previously pointed to https://github.com/fishfolk/jumpy.

    This updates this to point to the bones repo, and also adds the repository key to the other
    crates in the repository.

New Features

  • add resource for controlling the clear color.

  • implement tilemap rendering.

  • implement atlas sprite rendering.
    Adds the bones_render types for atlas sprites,
    and renders them in bones_bevy_renderer.

    This also adds an asset loader for .atlas.yaml/.atlas.json files
    which can be used when you need to load a Handle<Atlas>
    in a BonesBevyAsset struct.

Bug Fixes

  • fix Error When Re-Creating World Resource
    This fixes a panic that would happen if you added a bones world resource,
    removed it, and re-added it.
  • fix tile rendering offset.
    The previous tile rendering fix fixed some of the issue,
    but it used the wrong dimensions when off-setting the tile
    placement so that the tiles render from their bottom-left corner.
  • fix bugs in tilemap renderer.
    • Fix issue where tiles were being rendered off into the far right side
      of the map.

New Features (BREAKING)

  • remove join! macro and improve iteration API.
    We will add a more ergonomic replacement for the join! macro later,
    but for now we make it easier to use the raw bitset iteration APIs,
    which previously required a frustrating use of Rc.

    Removing the Rc broke the join! macro, but I think there is a better way to
    create a join API, so it isn't worth fixing yet.

    This also improves the ergonomics of the bitset iterators by having them
    yield their items directly instead of yielding Options that must be filtered out.

  • add asset integration with bevy.
    This is a big overall change that adds ways to integrate Bones with bevy assets.

  • draft bones_lib architecture.
    Renames bones to bones_lib ( mostly because bones was already taken )
    and adds the bones_asset, bones_bevy_renderer, bones_input, and
    bones_render crates.

    This sets up the overall structure for the bones library,
    though changes to some aspects of the design are likely to change.

Bug Fixes (BREAKING)

  • move entity sync to stage before CoreStage::PostUpdate.
    This fixes problems where a sprite is moved and it's global transform
    doesn't update until the next frame, causing flickering.

Refactor (BREAKING)

  • prepare for release.
    • Remove bones_has_load_progress: for now we don't use it, and if we
      want something similar we will work it into bones_bevy_asset.
    • Remove bones_camera_shake: it was moved into bones_lib::camera.
    • Add version numbers for all local dependencies.

Commit Statistics

Commit Details

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  • #26
    • draft bones_lib architecture. (d7b5711)
  • #29
    • add asset integration with bevy. (89b44d7)
  • #30
    • remove join! macro and improve iteration API. (b80cf48)
  • #31
    • implement atlas sprite rendering. (d43b6ec)
  • #35
    • implement tilemap rendering. (0a7fec6)
  • #37
    • document source repository in cargo manifest. (a693894)
  • #40
    • fix bugs in tilemap renderer. (f8f41ed)
  • #43
    • add resource for controlling the clear color. (34c5ecc)
  • #45
    • fix tile rendering offset. (1f826dd)
  • #51
    • fix Error When Re-Creating World Resource (e3d70fa)
  • #63
  • #65
    • add missing crate descriptions. (2725246)
  • #67
    • generate changelogs for all crates. (a68cb79)
  • #71
    • switch to released version of bevy_simple_tilemap. (248f80a)
  • Uncategorized
    • Release bones_bevy_asset_macros v0.2.0, bones_bevy_asset v0.1.0, bones_bevy_renderer v0.1.0, safety bump 2 crates (7f7bb38)
    • Release type_ulid_macros v0.1.0, type_ulid v0.1.0, bones_bevy_utils v0.1.0, bones_ecs v0.1.0, bones_asset v0.1.0, bones_input v0.1.0, bones_render v0.1.0, bones_lib v0.1.0 (db0333d)
    • move entity sync to stage before CoreStage::PostUpdate. (5116014)

v0.1.0

18 Jan 20:08
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Documentation

  • add missing Rust API documentation.

New Features

  • add camera shake.
    Adds systems and components for easily adding camera shake.

    Ported from the Bevy implementation in bones_camera_shake.

  • add animation module.

  • add bones_camera_shake crate
    Adds the camera shake functionality from Bomby.

    For the time being it uses bevy_ecs and not bones_ecs.

  • migrate crates from the jumpy repository

Bug Fixes

  • fix sprite animation bug.
    Fixes the behavior when an atlas sprite's current index is less
    than the starting index of an animated sprite.

    Previously it would play the animation from wherever the current
    index happened to be, but it was supposed to skip to the animation
    start frame.

Refactor

  • temporarily vendor 1D perlin noise.
    We're waiting on the noise crate to publish a release supporting
    1D perlin noise, so in the meantime we vendor the perlin_1d function
    and use it directly.

New Features (BREAKING)

  • make bones_bevy_utils an optional dependency.
    This reduces dependencies if you want to use bones_lib without Bevy.

  • add asset integration with bevy.
    This is a big overall change that adds ways to integrate Bones with bevy assets.

  • draft bones_lib architecture.
    Renames bones to bones_lib ( mostly because bones was already taken )
    and adds the bones_asset, bones_bevy_renderer, bones_input, and
    bones_render crates.

    This sets up the overall structure for the bones library,
    though changes to some aspects of the design are likely to change.

Commit Statistics

  • 10 commits contributed to the release over the course of 26 calendar days.
  • 10 commits were understood as conventional.
  • 8 unique issues were worked on: #26, #29, #4, #53, #55, #56, #58, #61

Commit Details

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type_ulid_macros v0.1.0

18 Jan 20:09
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Chore

  • add missing crate descriptions.

Chore

  • generate changelogs for all crates.

Documentation

  • document source repository in cargo manifest.
    The repository key under bones_ecs previously pointed to https://github.com/fishfolk/jumpy.

    This updates this to point to the bones repo, and also adds the repository key to the other
    crates in the repository.

New Features (BREAKING)

  • have TypeUlid trait require an associated constant instead of a function.
    This makes it possible to access the type's Ulid at compile time,
    possibly in const functions.
  • use TypeUlids instead of TypeUuids.
    Creates a new type_ulid crate and uses it's TypeUlid trait instead of
    TypeUuid in bones_ecs.

Commit Statistics

  • 5 commits contributed to the release over the course of 20 calendar days.
  • 5 commits were understood as conventional.
  • 5 unique issues were worked on: #13, #28, #37, #65, #67

Commit Details

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  • #13
    • use TypeUlids instead of TypeUuids. (d74cec6)
  • #28
    • have TypeUlid trait require an associated constant instead of a function. (59f5e67)
  • #37
    • document source repository in cargo manifest. (a693894)
  • #65
    • add missing crate descriptions. (2725246)
  • #67
    • generate changelogs for all crates. (a68cb79)

type_ulid v0.1.0

18 Jan 20:05
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Chore

  • add missing crate descriptions.

Chore

  • generate changelogs for all crates.

Documentation

  • document source repository in cargo manifest.
    The repository key under bones_ecs previously pointed to https://github.com/fishfolk/jumpy.

    This updates this to point to the bones repo, and also adds the repository key to the other
    crates in the repository.

New Features

  • add TypeUlidDynamic trait.
    TypeUlidDynamic is useful for creating trait objects such as Box<dyn TypeUlidDynamic>
    which isn't possible with the TypeUlid trait directly.

New Features (BREAKING)

  • have TypeUlid trait require an associated constant instead of a function.
    This makes it possible to access the type's Ulid at compile time,
    possibly in const functions.
  • use TypeUlids instead of TypeUuids.
    Creates a new type_ulid crate and uses it's TypeUlid trait instead of
    TypeUuid in bones_ecs.

Commit Statistics

  • 7 commits contributed to the release over the course of 20 calendar days.
  • 6 commits were understood as conventional.
  • 6 unique issues were worked on: #13, #27, #28, #37, #65, #67

Commit Details

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  • #13
    • use TypeUlids instead of TypeUuids. (d74cec6)
  • #27
    • add TypeUlidDynamic trait. (6de0878)
  • #28
    • have TypeUlid trait require an associated constant instead of a function. (59f5e67)
  • #37
    • document source repository in cargo manifest. (a693894)
  • #65
    • add missing crate descriptions. (2725246)
  • #67
    • generate changelogs for all crates. (a68cb79)
  • Uncategorized
    • Release type_ulid_macros v0.1.0, type_ulid v0.1.0, bones_bevy_utils v0.1.0, bones_ecs v0.1.0, bones_asset v0.1.0, bones_input v0.1.0, bones_render v0.1.0, bones_lib v0.1.0 (ca37c81)